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Alfric653

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  1. Hey everyone, I recently got Xenonauts as a download from GOG.com and jumped right into the game. Discovering the Community Edition and various mods intrigued me, and as I delved into the gameplay, a few things stood out. The game's fidelity to the original XCOM: UFO Defense was evident, maybe even a bit too faithful, as I'd read before. The graphics, reminiscent of 2010-era artwork, showcased impressive details in buildings, creatures, and team members. Navigating menus and understanding the ballistics system made the game almost run on autopilot. However, the reliance on UFO appearances for funding felt a bit adversarial, limiting player control. Tactical decisions were crucial; the click-and-shoot mechanics sometimes overshadowed strategy. Yet, features like the 'suppressed' response to automatic fire added a realistic touch to engagements.
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