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Sabretooth

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  1. After a long time, I started Xenonauts 2 again after updating to Milestone 2. At first I was a bit confused because I couldn't continue the old savegames. Then I started a new game and realised how much had changed. Basically, I see the changes as positive, apart from a few details: It's been written about elsewhere, but having to research and craft "bread and butter" gear for the "Angel" fighter is time and cost intensive. And that for standard equipment. That doesn't fit. The mission to evacuate experienced soldiers is a welcome change to the missions. However, when I look at the stats of the three soldiers, I can hardly believe it. All my recruits were better, and I fired two of the three rescued soldiers immediately because their accuracy was below 40. They're not "experienced" soldiers, they're completely useless cannon fodder. Having to collect corpses to perform firing tests on them is a bit weird for my taste. These results can also be made available directly after the autopsy. It also acts as an unnecessary financial brake and storage blocker. The rank promotions are still too fast. After 5 missions I already have 5 lieutenants and no soldier below the rank of sergeant who has been in action.
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