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DailyFrankPeter

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  1. This is what they've been reduced to over the years... but not sure Julian Gollop strived to create a cannon-fodder-type game
  2. There are plenty reasons not to lie prone - i.e. extra TUs used, mission timer, cover getting in your way, enemies converging on you... The key point being you would have a choice of your own pacing.
  3. - Can you add prone mechanic? So that there is another tool for avoiding getting hit & improve your own accuracy at a cost of not having LOS over low cover. And generally so that it feels more like you're commanding a squad of pros. Would that break anything? (It worked for X-Com Apocalypse.) - Is it feasible to improve gun sounds, or just make them more punchy? Currently they're about as loud as footstep sounds, also... somehow not rich enough given what one can record these days.
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