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GreeboCherry

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Everything posted by GreeboCherry

  1. From Save on day 67 - After air combat I let go my Angel-2 to go back to base My two Phantoms are set to intercept two UFO fighters, they are trying to intercept them, UI suggests that maybe the fighters are initiating combat - save from day 68. Both manual combat and autoresolve results with a crash. Attached output log is from clicking manual combat, I see there is ```Exception in Unity lifecycle, marked as handled: NullReferenceException: [INITIAL CRASH] - A fatal error occurred during Update[] - Object reference not set to an instance of an object``` auto_strategy_after_intercept-67.json auto_strategy_before_intercept-68.json output.log
  2. I feel like Reapers look the most terrifying and when I see one I'm always like "Ok, play extra careful, don't spread out your man, be careful", while when fighting anything else I'm like "It's just one alien with laser pistol, two xenonauts in armour and laser rifles will surely deal with him... crap, how did he hit for that much damage from that distance". I feel like the AI is not well designed with melee aliens in mind, and Reapers are always out of cover, in the open, ending their turn close to my people with guns, but without doing any harm to them. I hope some kind of AI improvement will come for them, as @doubleskulls suggested.
  3. I attach save from day 15. Crash happens on my three attempts to play from it. From this save going on speed x4 and dismissing all pop-ups about completing works at base, on day 19 around 4:00-6:00 there is crash with following stacktrace: 2023-08-06 17:09:25,415 [WARN] (F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Common\Code\Animations\TweenSystem.cs:61) Disposing tween system! 2023-08-06 17:09:25,651 [INFO] (F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\ScreenManager.cs:255) Disposing: 0 animation(s), 4 screen(s) 2023-08-06 17:09:25,656 [FATAL] (F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Screens\XenonautsMain.cs:1068) [INITIAL CRASH] System.InvalidOperationException: A fatal error occurred during Update[] - Operation is not valid due to the current state of the object Context: - Process:global::Artitas.Core.Events.WorldProcessEvent - Artitas.Core.Events.WorldProcessEvent - Process:global::Artitas.Events.DeltaTimeEvent - DeltaTime Event[dT: 0.0167605] - Operation is not valid due to the current state of the object at System.Linq.Enumerable.Single[Entity] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.Single[Entity] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0 at Xenonauts.Strategy.Data.Missions.AlienAirMission`1[TDefinition].GetMainUFO () [0x00029] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Screens\Strategy\Data\Missions\Air\AlienAirMission.cs:183 at Xenonauts.Strategy.Data.Missions.UFOMission.EnterAirborneMode (Artitas.Entity mission) [0x00015] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Screens\Strategy\Data\Missions\Air\UFOMission.cs:167 at Xenonauts.Strategy.Data.Missions.UFOMission.Start () [0x0002d] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Screens\Strategy\Data\Missions\Air\UFOMission.cs:161 at Xenonauts.Strategy.Components.MissionComponent.Start () [0x00007] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Screens\Strategy\Components\Missions\StrategyEventSimpleComponents.cs:24 at Xenonauts.Strategy.Data.EntityEffects.CreateMissionEffect+<OnApply>c__AnonStorey0.<>m__0 () [0x0002f] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Screens\Strategy\Data\EntityEffects\CreateMissionEffect.cs:60 at Artitas.Systems.DelayedTaskSystem.HandleEventGuards (IEvent event) [0x0005b] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Systems\DelayedTaskSystem.cs:461 at (wrapper delegate-invoke) System.Action`2<Artitas.Systems.DelayedTaskSystem, Artitas.IEvent>:invoke_void__this___DelayedTaskSystem_IEvent (Artitas.Systems.DelayedTaskSystem,Artitas.IEvent) at Artitas.Core.Utils.ExpressionUtil+<ActionFromMethodInfoFactory>c__AnonStorey1`4[Artitas.Systems.EventSystem,Artitas.IEvent,Artitas.Systems.DelayedTaskSystem,Artitas.IEvent].<>m__0 (Artitas.Systems.EventSystem target, IEvent param) [0x0001c] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Utils\ExpressionUtil.cs:151 at Artitas.Systems.EventSystem.HandleSubscribers (IEvent event) [0x00050] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Systems\EventSystem.cs:53 at Artitas.Systems.EventSystem.Handle (IEvent event) [0x00003] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Systems\EventSystem.cs:28 at Artitas.DebugProcessStrategy.ProcessEvent (IEvent queuedEvent) [0x001e7] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:1068 at Artitas.DefaultProcessStrategy.Process () [0x00014] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:892 at Artitas.DebugProcessStrategy.Process () [0x0000e] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:1000 at Artitas.World.Process () [0x00015] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:691 at Xenonauts.Strategy.Systems.TimeTransitionSystem.UpdateTimeOnBase (Artitas.Events.DeltaTimeEvent event) [0x001aa] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Screens\Strategy\Systems\Geoscape\TimeTransitionSystem.cs:248 at (wrapper delegate-invoke) System.Action`2<Xenonauts.Strategy.Systems.TimeTransitionSystem, Artitas.Events.DeltaTimeEvent>:invoke_void__this___TimeTransitionSystem_DeltaTimeEvent (Xenonauts.Strategy.Systems.TimeTransitionSystem,Artitas.Events.DeltaTimeEvent) at Artitas.Core.Utils.ExpressionUtil+<ActionFromMethodInfoFactory>c__AnonStorey1`4[Artitas.Systems.EventSystem,Artitas.Events.DeltaTimeEvent,Xenonauts.Strategy.Systems.TimeTransitionSystem,Artitas.IEvent].<>m__0 (Artitas.Systems.EventSystem target, IEvent param) [0x0001c] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Utils\ExpressionUtil.cs:151 at Artitas.Systems.EventSystem.HandleSubscribers (IEvent event) [0x00050] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Systems\EventSystem.cs:53 at Artitas.Systems.EventSystem.Handle (IEvent event) [0x00003] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Systems\EventSystem.cs:28 at Artitas.DebugProcessStrategy.ProcessEvent (IEvent queuedEvent) [0x001e7] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:1068 at Artitas.DefaultProcessStrategy.Process () [0x0003b] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:900 at Artitas.DebugProcessStrategy.Process () [0x0000e] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:1000 at Artitas.World.Process () [0x00015] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:691 at Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) [0x00042] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\DataStructures\WorldManagedScreen.cs:52 at Xenonauts.Strategy.StrategyScreen.Update (Single deltaTime) [0x00056] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Screens\Strategy\StrategyScreen.cs:372 at Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) [0x000f9] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\ScreenManager.cs:175 at Xenonauts.XenonautsMain.Update () [0x00139] in F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Screens\XenonautsMain.cs:925 2023-08-06 17:09:25,657 [FATAL] (F:\Jenkins\workspace\X2 (Build)\release-1.3.x\Assets\Code\Screens\XenonautsMain.cs:850) Exception in Unity lifecycle, marked as handled: InvalidOperationException: [INITIAL CRASH] - A fatal error occurred during Update[] - Operation is not valid due to the current state of the object Context: - Process:global::Artitas.Core.Events.WorldProcessEvent - Artitas.Core.Events.WorldProcessEvent - Process:global::Artitas.Events.DeltaTimeEvent - DeltaTime Event[dT: 0.0167605] - Operation is not valid due to the current state of the object System.Linq.Enumerable.Single[Entity] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) System.Linq.Enumerable.Single[Entity] (IEnumerable`1 source, System.Func`2 predicate) Xenonauts.Strategy.Data.Missions.AlienAirMission`1[TDefinition].GetMainUFO () (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Screens/Strategy/Data/Missions/Air/AlienAirMission.cs:183) Xenonauts.Strategy.Data.Missions.UFOMission.EnterAirborneMode (Artitas.Entity mission) (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Screens/Strategy/Data/Missions/Air/UFOMission.cs:167) Xenonauts.Strategy.Data.Missions.UFOMission.Start () (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Screens/Strategy/Data/Missions/Air/UFOMission.cs:161) Xenonauts.Strategy.Components.MissionComponent.Start () (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Screens/Strategy/Components/Missions/StrategyEventSimpleComponents.cs:24) Xenonauts.Strategy.Data.EntityEffects.CreateMissionEffect+<OnApply>c__AnonStorey0.<>m__0 () (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Screens/Strategy/Data/EntityEffects/CreateMissionEffect.cs:60) Artitas.Systems.DelayedTaskSystem.HandleEventGuards (IEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/Systems/DelayedTaskSystem.cs:461) Artitas.Core.Utils.ExpressionUtil+<ActionFromMethodInfoFactory>c__AnonStorey1`4[Artitas.Systems.EventSystem,Artitas.IEvent,Artitas.Systems.DelayedTaskSystem,Artitas.IEvent].<>m__0 (Artitas.Systems.EventSystem target, IEvent param) (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/Utils/ExpressionUtil.cs:151) Artitas.Systems.EventSystem.HandleSubscribers (IEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/Systems/EventSystem.cs:53) Artitas.Systems.EventSystem.Handle (IEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/Systems/EventSystem.cs:28) Artitas.DebugProcessStrategy.ProcessEvent (IEvent queuedEvent) (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:1068) Artitas.DefaultProcessStrategy.Process () (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:892) Artitas.DebugProcessStrategy.Process () (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:1000) Artitas.World.Process () (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:691) Xenonauts.Strategy.Systems.TimeTransitionSystem.UpdateTimeOnBase (Artitas.Events.DeltaTimeEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Screens/Strategy/Systems/Geoscape/TimeTransitionSystem.cs:248) Artitas.Core.Utils.ExpressionUtil+<ActionFromMethodInfoFactory>c__AnonStorey1`4[Artitas.Systems.EventSystem,Artitas.Events.DeltaTimeEvent,Xenonauts.Strategy.Systems.TimeTransitionSystem,Artitas.IEvent].<>m__0 (Artitas.Systems.EventSystem target, IEvent param) (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/Utils/ExpressionUtil.cs:151) Artitas.Systems.EventSystem.HandleSubscribers (IEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/Systems/EventSystem.cs:53) Artitas.Systems.EventSystem.Handle (IEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/Systems/EventSystem.cs:28) Artitas.DebugProcessStrategy.ProcessEvent (IEvent queuedEvent) (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:1068) Artitas.DefaultProcessStrategy.Process () (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:900) Artitas.DebugProcessStrategy.Process () (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:1000) Artitas.World.Process () (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:691) Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Libraries/Common/Code/Lifecycles/ScreenLifecycle/DataStructures/WorldManagedScreen.cs:52) Xenonauts.Strategy.StrategyScreen.Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Screens/Strategy/StrategyScreen.cs:372) Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Libraries/Common/Code/Lifecycles/ScreenLifecycle/ScreenManager.cs:175) Xenonauts.XenonautsMain.Update () (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Screens/XenonautsMain.cs:925) UnityEngine.Debug:LogException(Exception) Common.Logging.UnityLogAppender:Append(LoggingEvent) (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Libraries/Common/Code/Debug/Logging/UnityLogAppender.cs:43) log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Appender/AppenderSkeleton.cs:317) log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Util/AppenderAttachedImpl.cs:92) log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:576) log4net.Repository.Hierarchy.Logger:ForcedLog(Type, Level, Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:688) log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:428) log4net.Core.LogImpl:Fatal(Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Core/LogImpl.cs:983) Xenonauts.XenonautsMain:OnApplicationQuit() (at F:/Jenkins/workspace/X2 (Build)/release-1.3.x/Assets/Code/Screens/XenonautsMain.cs:1068) output22.log user_day_15_manual_save-8.json
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