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Kerensky

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  1. This is 100% a bug, because if I shoot the soldier with gunfire, only a single Chryssalid emerges. Using grenades causes THREE to emerge.
  2. More and more of them kept hatching from a single zombie soldier, in a very strange staggered timing. The only odd thing was that the soldier in question took multiple melee hit from the Chryssalid during the alien turn to kill. I assume that's where the bug stems from.
  3. You say cheese... but Commander difficulty is incredibly punishing. I think I would be taking immense casualties without extensive smoke use. UFO #1 started with a whopping 15 aliens! I can't even imagine how crowded late game Battleships or Dreadnaughts will become at this difficulty. Can't wait to find out. =D Also, there is a bug with the HEVY Smoke Launcher. When you reload it, it will sometimes CTD Crash to Desktop. Very annoying, especially if I'm running 4 or more HEVY Smokers. https://steamcommunity.com/app/538030/discussions/3/3820782448890684521/
  4. I thought this weapon was silly at first, but it is the ultimate UFO assault weapon. Firing smoke rounds causes enemies to be suppressed, ruins their accuracy, and knocks them out.
  5. I thought smoke was silly, but then I realized it was causing knock out damage... and I went all in on that. Needless to say, enjoying the Demo a lot, looking forward to paid release soon!
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