Jump to content

Potatohead

Members
  • Posts

    2
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Xenonauts: Arms Race v0.4.3. Annotation: The "Arms Race" modification is aimed at improving the original firearms ("ballistic") weapons, as well as expanding the arsenal due to real models that existed at that time (or around that time). All weapons and equipment stats now are close to realistic, due to which its combat effectiveness has increased dramatically. In addition to the production of weapons and ammunition, which is already implemented in some other modifications, there is an alternative option for obtaining it: Purchase. Goverments, for an increased fee, are ready to provide the necessary supplies in large numbers in a short time, but at an increased price. Features: - Significant early stage gameplay rework - Almost 200 new weapons - 3 new armor options: Jackal-T, a reinforced version of the standard Jackal; Flak armor immediately available to xenonauts; and the heavy armored suit Voin-X. - Updated tree with new technologies - Improved aircraft and air weapons: Moved to more real stats old and new models, French and Soviet missiles, Su-25 attack aircraft, MiG-23, MiG-701, Yak-141, Su-47 interceptors and unguided missile blocks. - Increased arsenal of alien invaders - Elite soldiers from the start Installation: 1. Download last version of XCE 2. Clear "Mods" folder 3. Move and replace files from the mod to the "assets" folder 4. In the mod manager, leave enabled: X:CE Steam Mod; X:CE Balance Adjustments; X:CE Settings; X:CE. The installation order is not particularly important. 5. Launch and play Download link (Google disk): https://drive.google.com/file/d/1P8dXp9gT45LZAq_p9PM4mncjfUr6monz/view?usp=sharing Known and possible errors: - No descriptions of some weapons - Some inscriptions are replaced with "####" - A sledgehammer can be given in the inventory along with another one-handed weapon or shield, but in tactical mode some of this disappears; - Possible incorrect operation of new weapons for vehicles - Possible errors with animations of new alien weapons - Possible errors with animations of new xenonaut weapons Sorry for text mistakes Mod development discontinued.
  2. It's possible to add a secondary weapon to vehicles. Can i do same for light weapons? Like make soldirs use rifle (as weapon) and M203 (as this specific weapon's secondary). Deeply sorry for possible weird english.
×
×
  • Create New...