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Everything posted by asdfcyber
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The region highlight line has poor resolution and accuracy. It is most noticeable when zoomed in, but it's also visible at the maximum zoom level. I'm guessing you probably know about this already and are leaving it for later, but I didn't find a mention of it on the forum so I might as well post it here.
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[v25.3 - Ground Combat] Unable to use stun gun on reaper
asdfcyber replied to asdfcyber's topic in Xenonauts-2 Bug Reports
I have been able to use it successfully at least once though -
The game does not let me fire a stun gun at a reaper. Is that on purpose? I couldn't find anything about it on this forum and it seems strange to not allow this, so I think it's a bug but I'm not sure. If they are immune to stun damage I'd assume the game would just show 0 stun damage. Reapers also cannot be suppressed with flashbangs, but that might be a bit more intentional (it would be nice if it said something like 'resist' instead of leaving the player to wonder what happened). Edit: this might be a stun gun bug instead of a reaper bug, because I can't fire it at the mentarch either (and other test subjects were not available) quick-84.json
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[v25.3 - General] Game freezes when selecting save
asdfcyber replied to asdfcyber's topic in Xenonauts-2 Bug Reports
Clicking 'continue' instead of using the load game screen in the main menu does not produce this issue with this save: user_day_88_alien_abduction_site_manual_save-13.json -
[v25.2 - General] Freeze on saving game
asdfcyber replied to asdfcyber's topic in Xenonauts-2 Bug Reports
I just had it happen again when manually saving. I had been playing for a few hours this time. In case it is related: there are over 300+ saves in my current campaign, but the last manual save worked fine at over 270-ish saves which is already more than the ~250 I had when this first occurred. I have observed the memory leak as described here: But I have not yet tested if (manually) saving increases memory usage or if the issue only happens at high memory usage. -
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[v25.3 - General] Game freezes when selecting save
asdfcyber replied to asdfcyber's topic in Xenonauts-2 Bug Reports
The save at the start of the next turn has the same problem. The save before that is a quicksave, which doesn't want to load because of this issue: The save at the end of turn three was able to load. It is probably worth reiterating that all my recent bug reports are not on the converted v25.2 campaign but on a new v25.3 one. auto_groundcombat_turn_4_start-206.json quick-67.json -
The game froze because of what appears to be trying to parse invalid JSON (see logs) when loading information about the included save in the 'load game' window. The game did not CTD, but did become fully unresponsive (except for the music). This always happens with this save. output_loadmenufreeze.log auto_groundcombat_turn_3_end-205.json
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[v25.3 - Ground Combat] Offset targeting reticle
asdfcyber posted a topic in Xenonauts-2 Bug Reports
So I drove the MARS through the door and noticed this: This can be reliably reproduced by loading the included save and driving the MARS one tile forward. The reticle appears to shift further when moving the camera or alt-tabbing, but always in the same direction. It is possible for it to move entirely off-screen. When holding control it appears as normal, except when hovering over the sentry. auto_groundcombat_turn_6_start-184.json -
Some (but not all) of the sliding doors in the cleaner base are visible through the wall when they are open, which looks a bit strange. This particular door is between the operating room and living quarters: A savefile can be found here: Also, I've mentioned this before but the doors are really loud when the camera is centered on them.
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For some reason I have two objectives, and they slightly overlap. Very minor issue, but it is probably also easy to fix. It would be nice if they were a bit more visible by the way , since they are supposed to guide the player. I didn't notice them for a long time. auto_strategy_after_intercept-20.json
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[v25.3 - General] Can't load latest save
asdfcyber replied to asdfcyber's topic in Xenonauts-2 Bug Reports
Still no clue how to reproduce it, but this save can't be loaded even if I click it or click another one first. The load save button is not disabled this time though. This is in a new v25.3 campaign. There are a couple of NRE's in the log regarding Xenonauts.Common.UI.Elements.AbstractSaveLoadMenuElement.SetSelectedSaveGameRow (how do I do inline code here? <code>like this?</code> `or this`?) output_nosaveload.log -
In this particular case it is hard to select the unit with the medpack without turning the camera: It would be nice if medpack targeting would also snap to units, like weapons normally do.
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I just had it hang at 79% as well for over ten minutes after which I force quit the still responsive game (the dots below the loading bar were still changing). I have an SSD but I don't think it's relevant considering the logs show a couple of exceptions about loading a wraith corpse. Which is interesting, because this is the second mission in the campaign and wraiths won't be showing up for a while. After restarting the game the save loaded fine again. output_loadhanging.log quick-12.json
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[v25.3 - General] Can't load latest save
asdfcyber replied to asdfcyber's topic in Xenonauts-2 Bug Reports
It might be that when the load screen is opened the top item appears to be selected while it actually isn't, and you have to click it to actually select. -
[v25.3 - General] Can't load latest save
asdfcyber replied to asdfcyber's topic in Xenonauts-2 Bug Reports
Yes, but I think I've seen this happen before. I'll see if I can make it reproducible