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Posts posted by mitrida

  1. 4 hours ago, Alienkiller said:

    mitrida, the heavy Combat at the beginning with inferior Troops [Armor, Weapons etc.] is more then Realistic. You have to use Cover as much as you can and Crunch / Lay Down your Troopers.

    The best way to save your Troops is to have 1 to 2 Snipers, 1 to 2 Heavy-Troopers (LMG / Grenadiers) and an Combat Vehicle on Board. As well as make an Upgrade with your Suits and Starting Armor / Starting Weapons incl. Ammonition.

    mhhh no is not realistic, if i have jet i can also bombard this is realism. For me is very satsfying bombard alien from above, or blow up with a napalm strike

  2. 8 hours ago, Chris said:

    Thanks for the suggestion. We've always been against having indirect fire weapons in the game like mortars or airstrikes etc, simply because we think the interesting part of the game is putting your troops at risk fighting the aliens on the battlefield. If you can just blow them up with an airstrike (even if it's just one attack) without risking your soldiers then it'll make the game less fun and challenging overall, even if it'd certainly be cool the first few times you did it!

    Yes that is true, but add more realism. Eventually you can add this feature( i think implementing it is simple) and add an option to disable it from options. Often i lost all my soldier in a mission, with this option i have an opportunity(one time) to save a part of them. You can also add a cost for the bomb attack.


  3. 10 minutes ago, Alienkiller said:

    @ mitrida, I have announced that too. The best is, you post it in the Bug-Part for Xenonauts 2. There I can bring in more then about the Crunch what I have detected.


    @ Devs: Thanks for the new Version. All in all the first Part of the new Version is very good so far and all Help- / Infos-Windows for Weapons, Armors etc. [dosen´t know the exactly name for it] work correctly.

    Have only tested it yesterday evening and have played the first Month. The Groundfights with the new Armor- / Vest-System work very good and are much more interresting now.

    The refited Airfight-System succeed very well as well as the new Recovery-System on the Geoscape.


    Hope to see more of that and other reimplementet testet cool Features, Research-Parts and so on in the second Part of this Version.

    did it thanks

  4. v23, there are 2 crouch button(maybe a bug), second one costs more Action point. If i havent AP the game says " no point for focuction point. If i havent AP the game says " no point for focus mind" what is that?






  5. 9 minutes ago, Chris said:

    If you already have a Steam key, you need to be on the Experimental branch (see link at the top of the post). If it's still not updating after doing that then try restarting Steam.


    The keys for Xsolla backers are due to be sent out in about three weeks, at the end of this month. We need to give everyone a chance to reply to the email and for all the support issues to get sorted before the keys are sent. Unfortunately that means that Xsolla backers can't get this build yet but that's because (annoyingly) Xsolla is a very simple system and doesn't support branches.

    ok no problem i can wait :)

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