meddog50
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Posts posted by meddog50
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yes you are 100% correct only goes into hickup mode on missed shots. Thanks
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As of yet I have only developed the Laser LMG. So ?
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During Ground combat when soldier fires Laser LMG game does not crash but goes into a slow motion until shooting sequence is over. Oddly this does not happen every time Laser LMGs are used.
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I have rerun from Save 1 four times and the game always crashes at the completion of the medical room I cancel build on medical room and game runs fine Rebuild medical room and again crash at completion. Also stress is not being removed from soldiers. It says 2 points of stress removed per day but it is not happening. Cant go any farther until fixed.
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No its not the grey box. It is a large 3 deck UFO
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Not sure if this has been addressed with V16 but I have had game crashes 100% of the time when any type of explosion occurs in a downed Battleship. Also in this case the lifts do not operate at all either. Neither of these where issues in prior assault of downed battleship.
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I have reinstalled the game and it is playing terror and base assault missions correctly up tp this point
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Gauss LMG ammo count stays at zero after reload Spare mag is removed but count stays at zero Not sure of other gauss weapons
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Once drop ship arrives at enemy base or terror site I cannot activate mission using commence mission bar . (abort mission works)
Game play Panic and Economics
in Xenonauts-2 General Discussion
Posted
As the game stands now I last about 5 months and its over. I have tried 5 different strategies to stay in the game but end up in the same place come end of May. I completely agree with Dren608 that the panic and economic balances need to be tweaked before this game goes into early release. I too go back to the early days of Avalon Hill gaming. I find this game totally enjoyable and immersing while frustrating the hell out me due to the balance. I get it, that's what we are here for . I have read some great ideas in this post (Dren608). Thanks for letting me vent.