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Major Isoor

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Posts posted by Major Isoor

  1. Not sure if this has been brought up before, but would it be possible to have recruitable soldiers have random ranks (say, either PVT, CPL or SGT - nothing too high up), displayed in the list? Since I mean, otherwise if you're exclusively hiring privates (other than the soldiers you start with, anyway), it really does seem like all you're doing is either hiring people who failed their entrance exams (no combat experience), or those who were dishonourably discharged for incompetence (with combat experience). I mean, I get that the Xenonauts would have their own heirarchy where you'd have to prove yourself to rank up within, but I mean, if there's a soldier who has previously shown their competence (i.e. the RNG favoured them :P ) and has made sergeant, surely they'd be able to retain their rank.

    (Also, sorry if this is the wrong forum to bring this up in! I could've sworn there used to be a 'suggestions' forum, but perhaps not!)

    EDIT: Oh, and unrelated I know, but does anyone know when the Kickstarter goodies get shipped out? Completely forgot about it until now, to be honest!

  2. Yeah in x-com we had rookies, in Star Trek we had redshirts, in Xenonauts we have Josh Eales.

    Hmm this doorway seems well guarded, send in an Eales to breach.

    Command have started recruiting again, we will have a new batch of Eales by the weekend...

    Yeah, I started noticing the bug when I had Josh be part of the team from the start with myself and another friend of ours (due to forcing it via the ingame options, that is), then saw him in the recruitable list as well, making it possible for me to have two Josh Eales' at once.

    Kind of reminded me of the prequel Star Wars movies; beginning to create an army of clones to throw at the enemy! :P

  3. This is so unbelievably hilarious; I thought this bug was only happening for myself and my other friends who pledged to the Kickstarter - one of which being Josh Eales himself! Crying myself to tears here, this is absolutely hilarious - I've sent him a message with the link to his card, so it'll be interesting to see how he reacts! (Oh what I surprise I had, when I opened up the Steam trading card page for Xenonauts!)

  4. How?

    There's a difference between it being hard-coded and being able to switch the portrait, name etc upon recruiting a soldier.

    People wouldn't be conned. They'd have themselves in the game by default. People who weren't around for the kickstarter or whatever, but want to now add in their co-workers/friends and watch them advance would be able to do it. A lot of the fun in XCOM:EU is doing just that. Naming soldiers after people you know, watching them advance, die or something hilarious happening to them.

    I agree - allowing people to at least change their soldiers' names isn't conning those (myself included) who paid to have a soldier named after them. This is of course because the list of Kickstarter donators who paid to have their names(+faces, for those applicable) put in have their names in all copies of the game by default, while people editing the names of their soldiers is only affecting that person's game. Plus it was always a good part of the fun in the original X-COM; renaming your men to match people you are friends with, (or enemies, if you enjoy seeing them in terror! :D) and keep them updated on their ingame soldier.

    So yeah, I know Chris gets the final say here, so there's probably not really any point in me saying any of this, but I just don't see the problem with allowing players to change their Xenonauts' names. Maybe not their nationality or face, but their names should be changable, certainly.

  5. (Geez, it's been a while since I've posted here!)

    I'd personally suggest having either nothing at all, or minimal information, for the aliens. But yeah, naturally I like having toggles for things like this, as some people would rather have no information and be in the dark, (like myself; especially in a game like X-COM!) but others would at least like to see if their suppressing fire has taken affect, which I can respect.

  6. As long as it doesn't involve uploading a virus to the mothership.

    I would like to see the final mission take place on Earth for a change.

    The aliens have finally finished atmospheric alterations on the massive colony ship at the heart of the fleet.

    It lands in the middle of the Atlantic ocean and floats there like a gigantic new island.

    You need to start launching missions against various areas of this ship.

    You identify that the cloning systems are operational, it is starting to pump out gases to create an atmosphere more conducive to alien life, its command and control abilities are coordinating alien attacks so they are more effective etc.

    After a few missions you begin to weaken the abilities of the ship so the crew starts to overload its power core.

    Your final mission is to take control of that core and prevent an Iceland incident type explosion on a much larger scale.

    Succeed and the ship launches escape pods out of the atmosphere to other planets in the system before sinking to the bottom of the Atlantic.

    Roll credits and prepare for Xenonauts 2: Fear from the Depths.

    If you fail large parts of the ocean are vaporised, the air itself catches on fire and the majority of life on the planet is destroyed, either in the blast or by the changes to what is left of the ecosystems in the wake of it.

    Probably try to avoid that one.

    Yeah, I'd probably go with something similar to this; although I'd suggest that it land in Antarctica or something, and maybe just be a massive underground base, (like four alien bases in one, or something, which they're using as a headquarters on Earth) where the brain/whatever is, as well as probably having a massive reactor core and/or 'doomsday weapon' that you need to contend with, to prevent them from detonating the core/weapon (I'd probably be inclined to go for the power core option, but by that point of the game they'd be slightly desperate and/or straight-up wanting revenge on our species for killing so many of them, etc etc) and taking out a good portion of the planet's surface, in an upscaled II-esque situation, as you suggested.

  7. It is a reason to say no.

    If someone asks you if you want something and you don't want it then no is the only answer you should give :P

    The question was if YOU wanted that feature, not if you thought someone else might.

    Having 50 votes for yes because 48 of them thought someone else may like it is a bad thing because then you get a skewed view of the actual popularity of an idea.

    I just generally don't like the idea so am voting no.

    My basic reasons are:

    I know I wouldn't use it because those troops are mine.

    I don't want to hand them over to a random number generator and see if it allows them to survive or not.

    I want to be attached to those troops and win by using them to the best of their, and my, abilities rather than playing Risk where you send 10 counters towards the enemies 8 counters and hope the dice land right.

    I also think that if you don't want to play a battle then don't send troops to it.

    You don't need to play every single mission unless you enjoy the ground combat or are trying to scrape together cash and materials for your R&D people.

    If you don't want to play those missions then you should not get the equipment etc as if you had.

    Dev time is valuable and could be better used making sure the game is more enjoyable rather than adding skip buttons to bypass parts of it.

    My opinion is essentially this - especially since there are plenty of other more beneficial game components that the developers could add instead, that I would much rather. And I mean, the ground combat is the meat of the game - that's basically all I play it for, as well as a little base-/research-managing on the side

    EDIT: Oh and uh, unless they took the route Creative Assembly took with the Total War games, which was to make the auto-resolve less efficient than what the player would generally be able to do, and make it approximately as good or even slightly better than some players' abilities, some players might see no incentive of doing it themselves, as the auto-resolve would have just as good odds, if not slightly better. (depending on the player's skill, as I mentioned)

    On the other hand, if they did make it like the TW games, you would never want to do it, as you would likely lose good men that you otherwise may've been able to save. I'm not against adding auto-resolve as such, but well, I just don't really think that this is the kind of game it should be in/would be easily added into, and I think there are better things the devs could do with their time

  8. And yeah I'm calling them fatal wounds, because for me they were usually fatal.

    Yes, usually fatal, but not necessarily. You can't really go around calling a serious gunshot wound 'fatal' if it didn't actually result in your death, can you? That would be a mortal wound, which is what the stat/condition/whatever should really be called, as it's not really committing the soldier to death; just showing that they've sustained however many serious wounds, and will likely die unless given medical attention ASAP, which does happen - even in the harsh environments that X-COM/Xenonaut operatives are forced to endure! :D

    (Sorry, I know this is really a non-issue, but whatever)

  9. I think bleeding or fatal wounds as they were called UFO, should be done at the the start of the turn. Get all the messages out of the way at the beginning of the turn. The system doesn't look to bad, tho I think there should be a higher chance of getting a fatal wound and reducing damage per to -1.

    If the 'fatal wound' system (or at least name) from X-COM does get implemented, though, I'd really suggest changing it to 'mortal wound', as 'fatal wound' implies that the wound was...well, fatal, when it isn't necessarily - while a mortal wound is a serious/life-threatening wound that you are capable of living through, with the appropriate treatment.

    Just one of my pet peeves from the original, heh. (That and no soldier memorial page!)

  10. Being indie, my books aren't standard stock at brick-and-mortar stores. You should be able to order them to any store, however.

    Ah, good idea - I've actually never had to do that, before, until now! (Especially since I don't really feel like dealing with Amazon at the moment, due to issues with my Xenonauts pledge..) I'll definitely need to get the first one at least, once I have some spare cash in a week or so - especially judging from all the positive reviews here!

  11. I'm mainly talking about the currency conversion fee, since I'm assuming there is one - plus with my only other purchase on Amazon, I recall there being an 'international purchase' fee, even though it was a digital product I was buying, etc. (really just a code for Steam)

    I've used the same cards (pre-paid mastercards from Woolworths) multiple times in the past - including on Amazon - successfully, and nowhere else on the internet where I've purchased from (I can't remember about Amazon, as it worked, so I didn't check, thinking it would be the same as on other sites) has been any issues, as all the conversion/'international' fees have always been under a dollar.

    Either way, it's not looking like I'll be able to complete the transaction through Amazon/Kickstarter in this instance, so I might just message Chris in the not-too-distant future, if I don't get a reply/the reply's as useful as the other ones I've gotten.

  12. Yeah, that's what I was thinking, too. (it had Aussie dollars on it) Although, after talking about it with people I know, they've all said that the Amazon fees appear to be larger than other services that I commonly use, like Steam and GreenManGaming, which only take ~50c or so, so I wasn't aware that Amazon would be a bit more of a pain than those services, in that department. (Still, I would've put more like $165 onto the card, but I literally had only a few dollars left after the $161, seeing as I bought a whole load of archery gear just before the Kickstarter had begun, so I was pretty much just desperately scraping together the money, and had just enough)

    But yeah, might just pay Chris directly, if I don't get an additional follow-up today. (the two emails they sent me after this dilemma started - three days after, that is :mad: - were essentially useless; just telling me the same thing twice, even after I politely stated that those were non-issues and that the solution really just is lowering the pledge slightly, as some friends also got the same kind of pre-paid card as me and successfully paid off their pledges; the only difference is that they put in a couple more dollars than what I was able to)

  13. Yeah, I contacted the Kickstarter support staff, and they forwarded my issue to Amazon, stating that they're unable to make the alteration, but Amazon would be able to handle it. I didn't know about that $1 test run, though - will I now be an additional dollar short, seeing as I made a second (failed) attempt after checking my details?

    ...if so, this is just getting better and better :(

  14. Hot damn *speechless* hahaha that is too awesome :)

    Yeah, definitely! If I ever do a novel or anything, (doubtful, but still) I'll most certainly be adding in the Pearce brothers from my first X-COM game, who each killed 40+ aliens; althoughsadly poor Adam died shortly before being able to evac to recieve medical attention, and died. (although Damien came along in the next batch of rookies, and lasted the rest of the war, sustaining a couple of injuries along the way)

    On the topic, Lee, I think I've got Klaus' brother on my team: Otto Faerber, one of my 'Otto trio', and is one of my best men so far, in my new pre-Xenonauts X-COM game! :D

    (Also, I don't recall seeing your series in the Big W near where I live, that is pretty well-stocked with novels. Do you know what - if any, I suppose - major Australian retailers you sell your books at, by any chance?)

  15. I'm checking my email constantly, but for something different; seeing if Amazon is ready to pull their finger out and just lower my pledge by $1, so that it will actually go through. (Since I didn't realise that Amazon charge more than other services that I'm used to, so I only put an additional $1 on top of my $160 pledge, and now I can't pay it) I'm thinking if their next reply - seeing as I've now had two, more useless than the last - I'm going to have to take Chris up on his offer and just give up on pledging money through Kickstarter/Amazon, and instead just giving it directly to him.

    On a similar note, does anyone know if the Kickstarter reward survey gets sent to the developers even if you haven't been able to pay yet? Since I sent it in (Chris said I should, regardless) but I'm now unsure about whether it'll actually be forwarded to GHI

    Sorry to slightly derail the thread, there!

  16. Crap, just realised that I could've made a Dune reference (since I wasn't allowed to have "Rainbow" as my former unit! haha) by listing my former regiment as the 1st "Fedaykin" Commandos, as a wink-wink-nudge-nudge reference for anyone who's read the books.

    Instead I just went for the crappy real Australian SAS :P Ah well, they're good too! (...I take it there's no way to edit the survey at this point? I'm kind of torn now, now that I reread Chris' message to me saying that it just needs to look legit...)

  17. Yeah, I was thinking the same, on the topic of the free gear - the major powers would all have large stockpiles of their basic equipment and weapons lying around, especially in the period the game is taking place in; and considering that the Xenonauts are a pretty small team and not a regiment of soldiers, the governments wouldn't really be very out-of-pocket at all, by giving you their soon-to-be-obsolete earth weaponry!

    As to the window discussion, I'd wager that climbing through them won't be implemented, since for one thing; shooting a window isn't making it instantly safe to climb through, as there's jagged glass still in the window frame, and it would be somewhat impractical to make it a bit safer by knocking those jagged shards of glass out, to make climbing through relatively injury-free. (plus it'd be hard to do the animations and coding for it, naturally! Which would of course be the main reason ;))

  18. We're not going to increase the chinook range by any appreciable amount. I like forcing multiple bases and teams. Also, increased range is a feature for the later drop ships. Speed we may increase so you can reach landed ufos and terror sites before they disappear.

    Yeah, I'd say stick with that plan. It IS just a 1979 chinook after all, (albeit a modified one) and not a long-hauler like the Skyranger from the distant future/1999, after all! :D But yeah, from the sound of it, it might pay to have it fly somewhat quicker - althoguh on the other hand, it IS a heavy-weight transport helo, and not something smaller and more agile, like a Huey. (heh, I wonder if the Xenonaut ground crews/pilots can/will still paint on the traditional 'shark mouth', and have 'Fortunate Son' by CCR being played over everything else on the Geoscape view, when inflight? Hmm... :P)

  19. Tom Clancy's Red Storm Rising is based partly on Iceland as well, a good read.

    Heh, good to see another Clancy fan! Loved RSR!

    Anyway, back on-topic. Good to see you come into the fold, Lee! I haven't really read as much sci-fi as I should, (most notably the Dune trilogy and Thomas Covenant chronicles in recent times) but I'm always a fan of the genre, and will definitely have to check out your works, next time I'm browsing through the sci-fi section! But yeah, I'm certainly very excited about the upcoming Iceland Incident novella, and will likely read it several times before Xenonauts hits. (shortly before becoming a hermit for a month or three! ;))

    EDIT: Wow, after looking at the blurbs of your novels on your site, you weren't kidding about Epic and X:CD potentially being cousins! :D How similar would you say your series is to the traditional 'X-COM spirit'; in the sense of plenty of "oshi-" panicking moments among the grunts sent in, and intense 'bughunts' in darkened parts of town, with the possibility of a Chryssalid being behind every corner?

    Might have to grab the lot - once I actually get some money again, after blowing it on the Kickstarter, heh - and have a pre-Xenonauts binge. Hmm...

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