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baj

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Posts posted by baj

  1. They wouldn't need to use any heavy weapons. The .50 cals or Bushmaster on a Bradley could mop up a UFO crash with no problems. Really, it would only take a platoon of infantry and one APC to do the job. We don't have enough troops to actually form a full airtight perimeter around a crash site, but any national army (or even a medium sized police department) would. After that happens the aliens are doomed. You could just wait them out even until their environment suits give out.

    I like that better than just bombing the area, but I would assume that local forces would surround the crashsite anyway to contain the situation until the xenonaughts arrive and charge in.

  2. I really cannot see why the funding block would give xenonaughts money (or improved status) for blanket bombing a crashsite. Aside from the cost of replacement bombs and fuel, there are usually civilians in the area. I can just imagine the stink that would be kicked up if the UK government started bombing farms, villages, etc on their own turf. Damage control would more than wipe out any propaganda benefits.

    I can see what Chris is trying to do but, from a lore or realism perspective, I cannot see any logic to it.

  3. I sent a fighter squadron to intercept a UFO that was on the edge of radar range. After a few minutes (game time) I launched a charlie so I could reach any crash site before night fell.

    Eventually the UFO flew out of radar range and the fighter squadron prompted for further instruction (I sent it to last known location).

    I received no prompt for the dropship and it carried on tracking the UFO and eventually encountered the UFO.

    Saved game: http://bajcreations.co.uk/2013-06-22_12.18.24.sav.zip

  4. There is a bug in the number of available scientists and lab space after loading a game. To reproduce:

    1) Start a new game

    2) Start researching "Alien Invasion"

    3) Quit to geoscape and save the game

    4) Reload the game

    5) Run time until the research is finished

    I ended up with 60 of 50 lab space available and 20 of 10 scientists!

    This happens with any research topic; just save the game while researching and reload...

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