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Everything posted by Crallux

  1. Hello everyone! I was trying to figure out how to make a prediction of the local time when the aircraft arrives at the target. Basically I'm trying to mod this, in order to determine if the ground mission will be in night time if I launch it now. Ideally I would add an entry in the aircraft selection menu which shouldn't be an issue itself. The issue arises when I want to find out the variables like ETA and Local Time. My first question is, where are those variables defined? Like where can I add a new variable and where can I look how i.e. "ETA" is calculated for the InterceptDialog? As I understand, local time does not exist and day / night cycle is determined with the opacity on the map? Would this mean that I would need to know the speed and position of the opacity moving in the geoscape at which it would trigger a night time mission? If so where can I find those? It's my first time I try to mod something in Xenonauts, so please be patient and thank you in advance for your help
  2. Hey people, I looked through the forums and saw that quite a few people like the new air combat system... But when I look on youtube, most people complain about it, including me. I do understand that people want this game to be purely a turn based game, but as it is now, the combat is really dull. It reminds me of old games like zelda or pokemon "it's very effective" style which I think is really not the theme of this game. The mini game we had in X1 was fun to slalom around alien aircrafts. People complain it was either too hard and you had to click too much, or too easy once you found out what you had to do. I don't know what difficulty you play but I found it always challenging in insane difficulty mainly because you don't have that much aircrafts because of lack of money. It got easier the more you reduced difficulty. I suggest that you either add both feature and let the player decide what they want, or you keep the old system and tweak it a bit to make it more interesting. You could also make it dependent on difficulty. Like on insane difficulty, the alien can turn faster and has more hp. I really don't know why you would scrap that feature completly... There are other features that you scraped but they are off topic and I'll discuss them in a different topic once I played some more. Please I beg you, don't do this to me and many people who purchased your awesome first game Xenonauts 1 and who loved this system. For me this new system is like a dumbed down mini game, like "2 dimensional fight? Nah players are too stupid to handle that, let's make it one dimensional because they're so stupid" (No offense to anyone who likes this system, this is merely what I feel about this feature for me) I hope the poll works. I purchased the game today and I immediatly had to make an account here to say this because I really like xenonauts but this breaks my heart Links of people complaining: https://www.youtube.com/watch?v=dQPQVvOd324 https://www.youtube.com/watch?v=j6q-Bgf9nw0 https://www.youtube.com/watch?v=wcOAO97Z-NA
  3. Cheers! Didn't find that post of yours but I appreciate it nevertheless
  4. Sadly there are other issues which I didn't want to discuss here. But the base building has been scraped and a new system has been put in place. The combat system is a turn based mini-game, where you can move your aircraft and shoot the alien. The closer you get, the more accurate your weapons will be. You can't do anything like evade (maybe I missed it?) just a one dimensional fight which is for me really boring.