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jonyjonas

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Posts posted by jonyjonas

  1. 1 hour ago, Mister Maf said:

    Signed up to the forum just to reply to this thread because this is really important to me.

    One of my favorite features of Xenonauts 1 is the ability to send out multiple dropships at once to respond to multiple threats at the same time. It makes absolutely no sense to me in the XCOM reboots that you can only respond to one threat at a time when you have enough soldiers to cover everything. The global manpower pool is fine; just stick an alien-looking teleporter gate in the hangar on the base maps once you build your second base so players understand what's going on without breaking suspension of disbelief. I like having to manage everything separately but understand why people would rather it be global. But for the love of the stars, please allow sending out multiple simultaneous dropships.

    I have equally just signed up to the forum to reply to this thread, because breaking a sweat trying to respond to various threats is challenging, but makes it a much more rewarding (if sometimes frustrating!) gaming experience. Having only one dropship makes absolutely no sense to me, although I understand that's how the code has now been written (although I thought it was always a better idea to have multiple, even with just the one base),

    I don't mind having to kit out multiple squads - in fact, one of the things I loved about Xenonauts 1 is that you always felt like your soldiers were expendable and easily killed, so you never relied on any one soldier too much (at least I didn't, was always leveling up rookies alongside more experienced squaddies). In XCOM, when you lose a few high-level team members everything just breaks down and you feel like you have to start all over again just because of that.

    Unlike Mister Maf, however, I don't like the idea of making pools of staff global, at least not from the get go - if you want to do that, make the "stargate" a researchable project at the very least, and perhaps even a building for bases. Considering the low tech you start with, it makes zero sense to have teleportation gates at will.

    I've voted for multiple bases, I like having the choice and I always thought it was cool how the bases in defence missions were exactly how you built them - thanks for for letting us have a say on this! :)

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