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Kolaris

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  1. Thanks for the reply, I'll give it a try!
  2. In Community Edition 0.31: Is there any way to disable this? It sounds great on paper, but in practice it makes HMGs unusable imo. The suppression caused on friendly units is extremely high, to the point that HMGs either need to be left alone or far up on the front lines. And even then, I've actually had them suppress friendly Xenonauts hiding behind them. I've already tried lowering the suppression radius to 1, and while that helped some, not enough to make them worthwhile. I've found no config options pertaining to this, though I did find the variable controlling projectile scatter which apparently prompted this change. How was it implemented? It there any way to undo it, or perhaps someone has a different tweak that could ease my frustration?
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