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Mik1984

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Everything posted by Mik1984

  1. The reason with no dying is to avoid bile and to make the option "safe" for choice for power players. If you have a team that "overmatches" the aliens, the chance of death in the hands of a good player is low. And to unlock this option you do need to have a team that overmatches the opponent first. Regarding the solution with "Delegate", this once again threatens to consistently be the "better" solution, as building relations is next to the most important thing in the game, and building up your team is mostly a secondary objective towards that aforementioned goal.
  2. Hello, I have a feature request that should curb the tedium that seemed to damage the pacing of the game in Xenonauts 1, where the number of encounters was ballooning out of proportion. Of course you could bomb the crash site, but you will not receive soldier XP nor artifacts. So you had the choice, either tedium or damage your game level. This is not cool and there should be a feature to resolve that. The feature can be a simple "overmatch" calculator. Once you ground attack a land encounter site of any kind except main mission it calculates the strength of the alien team based on number and level of opponents and the strenght of the xenonauts team based on the numbers, rank, primary weapons and armor level as well as presence and level and equipment of the vehicle. If you are able to field a team that overmatches the challenge that the alien force is presenting a special option appears, where the combat is "autoresolved". "Autoresolve" does not emulate the full encounter, just gives an optimistic realistic outcome, granting your soldiers XP and artifacts, with the caveat that your soldiers and vehicles are immune from dying(but not from wounds). "Optimistic realistic" means that there is little benefit to resolving the conflict manually, even if you are a power player, so you can feel safe using this option and not missing out. It is supposed to be a buff unlocked only if you "overmatch" the aliens by fielding a sufficiently. Similar mechanic may be implemented for the existing air combat"autoresolve" - if the interceptor wing "overmatches" it gains damage immunity, so you do not need to manually resolve easy air combat in order to ensure a perfect outcome. Unlike ground combat, "overmatched" air encounters are always perfect, all enemies shot down, no damage to friendly planes. Edit: An important part of this feature is "player skill assumption" so all overmatched encounters are always auto-resolved as if the game was played on normal difficulty, so that high difficulty player are not pushed into manually resolving encounters just to re-confirm that they are high skill players, effectively nullyfing the purpose of this feature on high difficulties. It is enough that they achieve the "overmatch". Difficult games are also not supposed to be tedious.
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