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Posts posted by Steve
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I build specialized bases for research and engineering. As I progress thru the game I transfer both functions out of the original base so I can maximize capacity.
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HTF do I transfer Scientists & Engineers?? I see how to TX Soldiers. There is a field on the Scientists & Engineers screens that says "number of scientists/engineers in transit", but I don't see any obvious way to do it.
Do I have to fire them in one location and rehire in the other??
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Can you transfer Engineers between bases? I don't see an obvious way.
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Found the answer to my question. It appears the weapons are sold off automatically. I guess my next question is why and is it preventable?
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What happens to alien weapons recovered from missions. They show on the post mission list of recovered stuff, but they don't make it back to the base. At least nowhere I can find.
My Xenonauts can take them from dead aliens and use them during the missions
Transfer of Scientists & Engineers to other bases
in Xenonauts-2 General Discussion
Posted
I've attached a PowerPoint file with the layouts I normally use. There are millions of possibilities, but these suit my style of gameplay pretty well. I use the same basic thought process for Xenonauts 1 and all of the XCom games.
As time permits and depending on how fast I get my Research Base and Engineering Base up and running I will slowly convert the default base to something more functional. I run my main strike team from here.
While that is going on I will slowly build what I call generic bases. Based on the placement of the first 3 bases I will build the generic bases in locations with the highest alien activity. From those bases, I will run additional strike teams if things get really busy. I'll load them up with fighter/interceptor aircraft with one drop ship. That being said place all of your bases for the most efficient radar coverage. Don't overlap.
Bases Grid.pptx