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the-condiment-king

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Everything posted by the-condiment-king

  1. Thanks for the replies! Removing strength seems like a sensible way to go also. Looking forward to the game!
  2. Hi! Long time player, first time poster. I like the game being a real challenge, for me that means playing on veteran difficulty and not using saves to cheat when things go badly. Sadly, because of my incompetence (and the difficulty of the game), it also usually means heavy casualties. Now this is all fine by me (maybe not for my little pixel-men though), but re-equipping and re-assigning troops becomes a bit of a chore. One neat thing about xenonauts 1 was the templates you could use to quickly equip a soldier. The problem I have is that since soldiers aren't created equal (which is great), there will be varying amounts of extra gear they can carry. Being the obsessive min-maxing type (research shows that 96-97% of xenonauts players belong in this category), I manually fill their pockets with extra grenades, C4 and so on until they are optimally equipped. My suggestion for making this a bit smoother is to create a "nice to have"-list, which is set in each template. When you select a loadout for a soldier, they will be equipped with the default gear like in X1, plus as many items from the "nice to have"-list as they can carry. The list could contain duplicates of course, so if you wanted you could just have frag grenades on it etc... Thank you for your time!
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