Elendil
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Posts posted by Elendil
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Thanks for the feeback, but...
Please, please, please and please, dont do this.
I dont want to fight humans with alien super boss. I dont want jagged alliance. I want xcom.
There are so many incredible things that could be done: melee combat, more countries/regions, specific minor bonus for each regions, soldier traits...
Then i get: "you fight humans".
Man, i think i didnt have a soo great letdown since i first saw the scamper mechanics back when they released X-Com 1.
Ok, its your game, but i am really sad you choose to take this direction. Xenonauts was a success basicly because x-com stopped being x-com. If you go the same way, we just lost a great franchise forever.
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Hello, as a fanatic Xenonauts 1 player and looking forward to MODs, i have to ask: Will Xenonauts 2 have an Alien AI that allows it do to melee attacks that dont need to 1-shot people?
In Xenonauts, if you adjust the Reaper damage to not always 1-shot, they simple dont attack. I really like to implement melee combat as a mod, if not in the game on Xeno 2, but its almost impossible to do with the AI hardcoded to ignore enemies that it cant 1-shot in melee.
I would like also to ask if it will be possible to make melee accuracy/strength dependent? The way it is coded in Xeno 1 it would be impossible. With the remake of the game could be possible to call on soldier stats on item variables?
Thanks for any response, i am really looking foward for this game
Xenonauts-2 October Update
in Monthly Development Updates
Posted
Yep, i hated all advent stuff from Enemy Within. The plot was horrible, non-sensical, no x-com feel at all. I liked the idea of having bio-engineered supersoldier, but the execution was pathetic with canister "droping from the skies" intact with timers(?!), man what a mess.
I would prefer to transform X-Com into Space Marines than to play against "advent-like" humans. At least you didnt came up with the idea of gimmick scamper, that would be even thought and i would leave xenonauts for good.
Well, by the answer i get that this already under production and will not be dropped no matter what people say(or what i say, for the matter), so, good luck with the project. I will chase other more "x-com" titles.