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Elendil

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Posts posted by Elendil

  1. On 10/21/2017 at 5:14 AM, Chris said:

    Hmmm, it's still pretty x-com though. You're still fighting aliens, and attacking UFOs, and building a base and researching stuff you capture from the aliens to get more advanced battlefield gear. The core gameplay loop remains the same even if we're changing quite a lot of the finer details.

    Your complaint is basically that you don't like the idea of alien missions having one powerful alien with human bodyguards, rather than all of them being aliens, right? I'm assuming you wouldn't disapprove of additional neutral missions fighting humans being added to Xenonauts 1 to increase the mission variety?

    Seems to me that it's quite a small detail to get worked up over, particularly as I've already said we'll boost the number of aliens if it feels too human-dominated on the alien missions. The key point is really that an alien soldier from an intergalactic civilisation shouldn't be on level with a Xenonaut with a Kevlar vest and an assault rifle, like they basically are in X1, so you need additional weaker enemies to make the aliens seem strong.

    Yep, i hated all advent stuff from Enemy Within. The plot was horrible, non-sensical, no x-com feel at all. I liked the idea of having bio-engineered supersoldier, but the execution was pathetic with canister "droping from the skies" intact with timers(?!), man what a mess.

    I would prefer to transform X-Com into Space Marines than to play against "advent-like" humans. At least you didnt came up with the idea of gimmick scamper, that would be even thought and i would leave xenonauts for good.

    Well, by the answer i get that this already under production and will not be dropped no matter what people say(or what i say, for the matter), so, good luck with the project. I will chase other more "x-com" titles.

  2. Thanks for the feeback, but...

     

    Please, please, please and please, dont do this.

    I dont want to fight humans with alien super boss. I dont want jagged alliance. I want xcom. 

    There are so many incredible things that could be done: melee combat, more countries/regions, specific minor bonus for each regions, soldier traits...

    Then i get: "you fight humans".

    Man, i think i didnt have a soo great letdown since i first saw the scamper mechanics back when they released X-Com 1.

    Ok, its your game, but i am really sad you choose to take this direction. Xenonauts was a success basicly because x-com stopped being x-com. If you go the same way, we just lost a great franchise forever.

     

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  3. Hello, as a fanatic Xenonauts 1 player and looking forward to MODs, i have to ask: Will Xenonauts 2 have an Alien AI that allows it do to melee attacks that dont need to 1-shot people?

    In Xenonauts, if you adjust the Reaper damage to not always 1-shot, they simple dont attack. I really like to implement melee combat as a mod, if not in the game on Xeno 2, but its almost impossible to do with the AI hardcoded to ignore enemies that it cant 1-shot in melee.

    I would like also to ask if it will be possible to make melee accuracy/strength dependent? The way it is coded in Xeno 1 it would be impossible. With the remake of the game could be possible to call on soldier stats on item variables?

    Thanks for any response, i am really looking foward for this game :)

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