Hypothraxer
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Posts posted by Hypothraxer
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I'd also be interested in this.
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This was a combat mission with a scout (ehm - the larger scout that is more difficult to shoot down) - I was looking for the last alien(s) and found one in a warehouse, stuck on a shelf. He was rotating during his turn but couldn't shoot or move - but could be shot. I've marked his position with a circle.
Then I was able to look inside the UFO without actually having the door open (I'm not entirely sure if it's only the hunter who can do this - the soldier seemed to see it too). It only appears to work from a certain angle (where the soldier is standing).
Last you can enter the UFO through a wall.
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When I kill the last alien and end the turn, civilians are still moving afterwards. Some guy was moving around in a wooden house, making the wood-floor-footsteps sound. The game went to the post-battle screen afterwards and the footsteps on the wood could still be heard until I closed the screen and went to the Geoscape.
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Reproduced it again - this time without fog-of war. After sending the car to that location the game crashed as the car was about to enter that last '9x9' area. So far it has happened in the north-east and south-east corners. You crash directly to the desktop.
Screenshot of the moment just before it happens. The target-location was on the map.
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I had this happen twice to me now. Both times it happened when I drove the armoured car to the edge of the map which was still unexplored. A quick test, driving the car to the edge when the edge was already revealed (and no fog of war), didn't crash the game. If it crashed with fog-of-war edges as well I don't know.
Xenonauts 2 confirmed!
in Monthly Development Updates
Posted
A successor to Xenonauts sounds exciting. I'm looking forward to the first screenshots in Unity 5 (although I wish it would be done with Invisible Inc's beautiful engine ).