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Gorzahg

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Posts posted by Gorzahg

  1. Run a soldier in with a grenade in each hand and frag 'em or spam rockets in there. There is not much else you can do at the moment as riot shields, poison gas and flash bangs haven't been put in yet. Just keep running guys in there as they have to run out of APs at some point.

  2. Reaction fire risk has a minimal influence as I said.

    It is supposed to mimic suppression I guess but it isn't a particularly good, or interesting way of doing it.

    I agree, I'm just worried that we may end up with or waste time on a complicated/exploitable/pointless mechanic. I mean if fire multiple shots and or volleys at an alien they're either gonna be dead, wounded (tho this only helps if being hurt affects accuracy like in the original(does it?) or they are going to be one of the tougher aliens that can't be suppressed anyway.

    The only way you would know if aliens had a window covered and AP left to reaction fire on you is after you have already walked into it and they have used their AP.

    It was not a deterrent because you didn't know about it and it is no longer a deterrent because it has already happened.

    Its still a deterrent because you don't know how much AP they have left. I guess reaction fire is more like area denial then proper suppression.

    The suppression systems are an action that is taken to influence the enemy.

    If the enemy suppress your troops then you know your effectiveness has been reduced.

    That becomes a deterrent to certain actions.

    You know that their accuracy is reduced, or you will be less able to make it to the next bit of cover, so you have to consider your options.

    I'm not against a suppression mechanic, just as long as its simple and isn't too crippling.

  3. Suppression as it has been suggested would be an action that you perform to influence an enemies decision on which action to perform.

    The enemy would also be able to do the same on you.

    Reaction fire is something that you leave time for in the hope that it can do some damage.

    Unless reaction fire was significantly reworked I don't really see how it would have the same effect as the suppression systems suggested.

    Now you could tweak the reaction fire rules so that units who had been taking fire were more likely to get hit by reaction shots to represent a suppression type effect.

    That would be tough to balance for me as it would overly benefit the defenders in any given situation.

    And reaction fire or at least the risk doesn't influence what you do? If you know a bunch of aliens are watching the windows of a building that you have guys in your not going to move you men in front of said windows unless you have no other way of safely getting into line of sight of the aliens. So essentially your guys are suppressed.

    Making reaction fire more common, more accurate or whatever you decide on to make it more of a deterrent (and therefore more likely to suppress the player) would also make it far more deadly.

    That could see you getting troops killed just because you hadn't seen that alien standing behind a rock.

    This reminds me of the original.

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