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Gorzahg

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Posts posted by Gorzahg

  1. Yeah. The pool refreshes weekly right?

    [*]Soldier Hire: When you hire a soldier, you can now pick from a pool of 12 possible soldiers which is refreshed as you hire troops. This allows you to pick a soldier that suits the role you are hiring them for - though fired troops go back in the soldier pool to prevent mass hire / fire soldier cherry picking.

    I'm also finding that the pool doesn't refresh as you hire soldiers. Firing works as intended tho.

  2. The notifications of bleeding soldiers would be kinda annoying.. I'd propose notification "Soldier X suffered critical hit, has Y bleeding wounds" and then just simple blood drop icon (with a number next to it to indicate count of bleeding wounds) on the soldier's portrait when you click on him.

    I would think that the message only comes up once, in your turn after it happens or when your guy gets hit by reaction fire that causes a fatal wound.

    And yeah I'm calling them fatal wounds, because for me they were usually fatal.

  3. I think bleeding or fatal wounds as they were called UFO, should be done at the the start of the turn. Get all the messages out of the way at the beginning of the turn. The system doesn't look to bad, tho I think there should be a higher chance of getting a fatal wound and reducing damage per to -1.

  4. WotR is using the the same combat system as M&B which I find dull and clunky, that's why I'm more interested in Chivalry where you can direct attacks from any direction instead of just left, right, above and thrust.

  5. I prefer Chivalry's fps over WotR 3rd person view. And I don't think I saw any decapitations or any limb removal. But WotR has horse riding which Chivalry doesn't, although Chivalry's parry/blocking system looks more sophisticated.

  6. Chivalry is a first person slasher that only looks awesome.

    [video=youtube;-Y0las3-e1M]

    Its set in some fantasy made up place but who cares when you can chop up and mash people with a pretty badass weaponry. And there's objectives like village raids (burn down the village, kill peasants etc) castle/fort assaults. But, most importantly, is the extremely deep close combat.

    I do not believe there will be single player campaign, since its designed to be a multiplayer game but you can have battle against and with bots. And its still in alpha too. And they won't let me give them money because theres no pre ordering yet :(

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