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Posts posted by Gorzahg
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Yeah I've seen the AI exploit glitches a few times now.
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Right click works for both adding and removing.
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I've had that too, I'm pretty sure it's a bug as it's almost like the alien has spawned in a solid part of the UFO.
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I think it should be the same as the original, i.e. you have to go over to the alien body and then check it in the inventory screen.
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Have you tried right clicking?
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Are you going to post here when you update your blog? I'm no good at programming and math and stuff but I like reading your kind of stuff.
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We better tone down the loving of GJ because Chris might get jealous and fire him. Don't say I didn't warn you guys.
Oh and everything here is sounding awesome!
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Chivalry has a Kickstarter now... if anyone's interested.
http://www.kickstarter.com/projects/1711512107/chivalry-medieval-warfare
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Couple of quick bugs, occurred in Terror Mission in Quick Battle
1/. 3 story building in NE of terror mission; path-finding is screwed on second floor. Unit gets to top of stairs, then cannot path at all around second floor, but you can hover over NW doorway (out to balcony) and get door open icon. The movement cursor looks to be half in the floor.
If you destroy the bookcase or whatever it is near the staircase you can then move freely move around the 2nd floor.
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Yeah same thing.
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Yeah I've got guys who aren't training too.
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Both Hunters you start with are stuck unassigned, even tho one starts in the Chinook. So you can't take the Hunter that starts inside the Chinook out.
EDIT: I started a new game and now I can reassign the Hunters. But I still can't reassign Hunters in my old game.
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Not true of reaction fire, if you know he's been hit and wounded (rather than just hit and taking damage) you can change your plans and get him over to someone with a med pack / get some with a med pack to him and heal the bleeding wounds that turn, then he doesn't bleed out.
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Yeah I thought I read OP wrong while I was typing... Oh well... We still need to know if someone bleeds out, I've had guys bleed to death without any notification.
I'm think I've seen Xenonauts bleed in the square at the start of the turn to show that your soldier was dieing, I think that got implemented, it was mention in the bleeding wounds thread. But your suggestion sounds better.
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But if you get notified when you're guy gets shot he's still gonna bleed to death next turn... It would be better if it says "X has bleed to death" at the start of the turn so you can keep track of who's dieing.
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In the original you had the option to increase or decrease the speed of movement and shooting so I'm wondering if that will be an option in Xenonauts. I like everything to happen a bit faster.
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When I first played XCOM I never used motion scanners as I thought they were a waste of space BUT, later I decided to experiment with them by giving them to my scouts who were equipped with Laser Pistols and Stun Rods. I'd use them:
- On the second turn after before my guys got out of the Skyranger as sometimes there's an alien that spawns behind the Skyranger who sometimes gets reaction shoots. He also always moves on the first turn so the scanner picks him up.
- Before entering a UFO I'd get my scouts all around it and use their scanners to find out how many aliens were inside. The aliens usually move too. Also works for buildings.
I've found the motion scanner to be a pretty good way of avoiding reaction fire and getting intel before committing too many troops to an area.
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He'd make a badass game , make it fine in well.
As if dragged it straight from hell, ringing in the awesome bell.
He'd kick some ass, and drink some brew,
That's what would Chris England do!
He'd beat Firaxis and pwn some noobs.
Be covered in the latest news.
Read a post one or two.
That's what would Chris England do!
One hundred of the finest internets to you good sir.
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Gazz had this to fix friendlies getting suppressed if they were close the shooter.
In JA2 (v1.13), friendlies are immune to suppression if they are in a certain radius around the shooter.Having APs reduced to 50% seems a bit too much. Need the AI to get better to make a proper judgement tho.
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ok but, how can I test the alpha version if I can not play with two maps I get bored ... However, we confidently await
You can try making your own maps in the map creator. I tried but I suck.
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but putting an unconscious Chryssalid in your backpack was a very bad idea. I know, I tried.
lmao
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Androns walk thru walls! I thought they were gonna be too stupid to do that but they do!
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I went on a night mission (crash site) where I threw some flares. I went to my stores a while afterwards and I could sell 8 flares for $1000 each. And there's still the bug that gives all of soldiers 2 flares on night missions.
Burst Fire Update
in Xenonauts General Discussion
Posted
Can't right clicking for burst fire just make it more accurate like it does with single shot as well as making it do more suppression damage.
There I fixed it!