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Posts posted by Gorzahg
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You could destroy corpses and artifacts with explosives in the original, so I'm glad that it's in.
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Remember when your recruiting another mod that I have an eye patch and now a Guy Fawkes beard. How can you not trust me!?
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[ATTACH=CONFIG]1473[/ATTACH]
On a more serious note, one of the mods should be able the power to delete threads. Maybe someone could be promoted and given such a task... he'd have to have angry eyebrows... and an eye patch...
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Why did you give kitteh the eyepatch!?
To make him even more badass.
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Cause it was overpowered and cheap in the first game and we're losing the biggest counter to it.
The only psionic aliens that were over powered were the Etherals and that's only because all of them could to do it without line of sight. More balancing will go into mind control in Xenonauts so I'm not concerned.
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Why is everyone so wimpy about mind control?
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Chris you can't leave! WE LOVE YOU!
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I find it extremely annoying having my soldiers killed during Hidden movement without seeing what is going on, even if I can't see the enemy I should be able to see the shot coming at him.
That's a bug I believe.
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In the original, wounded agents and aliens would have their accuracy decreased. I was hoping that would be in Xenonauts.
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No there won't be any proximity grenades. It was a kickstater goal but it wasn't reached.
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ROFL there's boss fights now?
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Nice to see the thread is still on topic.
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Not the end of the world or anything, but a little dissapointing. Oh well.
People said that after they got rid of TU. And then when they reduced the squad to 4-6. And again when they said there would be no base defence, no random maps, no fully destructible buildings...
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If your Chinook can fly a lot further then your fighters then your Chinook is gonna be a sitting duck. By the time you get terror sites you have plenty of alien fighter wings out and about. Plus not being able to protect the entire world on day 1 helps the whole "we're all gonna die" atmosphere.
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It could be something you can research, like the spray on armour that gnarly mentioned or something weirder...
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Armour HP loss is a workshop job, otherwise I could see the tank/support combo being leveraged in an over the top recon role (push tank out, takes fire, pull back, repair, rinse and repeat.)
I think the repair kit would still have the limitations of the medikit, as in not being able to fully restore a vehicle's health. Some of those plasma weapons are pretty deadly to tanks as well.
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No you dont. If you just unplug you network cable, when you launch steam it'll say there's no Internet connection available. YOu can then click on "retry" or "go offline".
Looks like they finally fixed it then.
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Could you not just set it to offline mode? You can still play games
You have to log in first and then set it to offline mode. So it sucks if you can't access the internet or if you're internet is crap.
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Hrm ... that could be the case, then. But mine was a light scout, and I thought, maybe mistakenly, that aliens on light scouts are sometimes unarmed.
All aliens are armed, or at least they should be. I haven't come across any unarmed aliens ever. And I think everyone here has had this problem with the light scout.
I had this occur, I was able to kill the Alien by getting within range with sniper and just kept trying to shoot him, did eventually. It looked like my bullets were going through the UFO? LOLMy bullets weren't hitting him so I spammed him with rockets and grenades.
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Are weapons going to use a percentage of AP to fire or are they going to still have a fixed amount?
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Oh well I tried.
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I thought my alien was bugged because he wasn't shooting back, and wasn't reaction firing.
UFOs & Being Horrible
in Xenonauts General Discussion
Posted
I don't care about 2 part missions. I never entered the larger UFOs without clearing the outside first unless there was sectoid commander MCing my men. 2 part missions will remove the a bit of the tension but having semi random UFO interiors is worth it.