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Posts posted by Gorzahg
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16.1rar is V16.
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It's already heaps better then it was about a month ago.
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They run away when outnumbered and when they see the tank coming.
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Maybe. Even if it does popularize TBS we'll just get more "streamlined" games.
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The snow and deserts maps remind me of the UFO: Aftermath maps of the same kind.
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Yep it's is fixed.
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Nope. There's no wheat fields to do them in
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Downloading now!
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I know, I played the Alpha. However what I mean is to make the beginning equipments [those infinite ones] "completely disappearing" when I don't need them anymore. I don't even need to sell them for money, just making them go out of my sight is good enough T_T
Nope, they stay there.
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Yes you can sell low level tech, like laser weapons, but you sell them at a loss. Soldier stats are probably going to stay the way they are (50-60). As soldiers become more experienced their stats will increase and it will look a little less like a clone army.
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How many people have joined the forums this October?
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I haven't pressed it by accident... yet. I'm just asking because of bad experiences I've had with other games that have a poorly placed end turn button. Most TBS that I've played have end turn confirmations.
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Just in case I press end turn by accident...
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Umm, can someone tell me what the heck arcade game means these days?
Simple and fast paced.
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Pistols are viable and they don't need to be smaller. The belt isn't the only place to put gear.
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I 2nd!
No scaling done or changing designs. That'd:
1. Take too much time.
2. Get rid of the already excellent ufos.
It's not going to fun having a dozen guys + aliens crammed into a scout or corvette.
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Beta in November now?
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Make UFOs inaccessible or 2 part missions. And bump up the size of the medium ships.
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I've been really underwhelmed by Desura too. What is the appeal?
Indie games I guess. Alpha funding too.
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Alpha. Remember there's a map maker as well.
UFOs & Being Horrible (part 2)
in Xenonauts General Discussion
Posted
So... when are we going to get the final verdict?