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Posts posted by Gorzahg
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I did that and it didn't work. I'm going to download the standalone.
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Did you get it to work? I have the same problem ;_;
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C4 and HE rockets haven't been balanced yet because it's still alpha. Mod them if you want bigger explosions.
There's not that many maps because it's still alpha. Go into to map creator if you want more variety.
The number of aliens in UFOs hasn't been finalized. Mod more in if you think there's to few.
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Does it do it with every fence?
It's every fence that is jump-able. It always paths around those fences.
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I've had this too. It's happening on the farm and on the terror site.
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No problems so far. The combat UI is a nice improvement and the new snow map is awesome.
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I think the cover system in Xenonauts is superior.
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Because of what? Old one was only little more cold and more dark, but I not see significant changes wich can to make it shift from hate(such strong feeling) to nice, just strange.
Because I found the old one to be ugly and too dark. And the new one looks likes it on a gigantic plasma screen in the command room.
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I hate the old geopscape. The new one looks so much better.
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Yes, bigger UFOs will carry multiple types of aliens.
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In the gameconfig.xml, look for "femaleSoldierChance". Then you can change the odds of getting female soldiers.
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ugh hotkeys! I want a toggle in the options if you are going to force a confirmation onto me!!!
Yeah that too
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I think the best decision is to have a hotkey that ends the turn without needing confirmation, while clicking end turn requires a confirmation.
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That's a pleasant surprise.
Every time XCOM EU gets brought up there Xenonauts gets mentioned.
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Which is a bug btw. It should be showing their callsign in the After Action Report.
I thought that it wasn't a bug since it has been like that for ages.
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From what I've seen it's only the roads for the farm that are missing.
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You don't change their name you change their call sign. At the end of a mission their names are shown, not their call sign.
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Beta should be out in a few weeks time. No idea about final release tho.
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Double post is a double post.
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Yes, they do send out UFOs to build bases, cause terror sites and attack you bases and you can stop them by shooting down UFOs with those missions. And UFOs will attempt to destroy your fighters and transports when they are headed to their destinations as well. Unlike EU, the majority of missions in Xenonauts are crashed UFOs, so it's not a game of press X to get mission.
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1) Keep them rookies. The reason EU has trained up recruits is because the game doesn't really promote rotating troops though the Skyranger. It's easier to "carry" rookies when you have a 12 man team compare to 6.
2) Aren't light scouts practice for when the real invasion begins? Isn't that why they were put in the game?
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Actually I'm not sure now... I'm getting errors.
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It's unanimous: Kittynaut is awesome, badass and sexy!
I prefer to say Xenokitty. It sounds better.
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It's out now.
Do you like the "recent" farm map ? I don't
in Xenonauts General Discussion
Posted
Yeah I like the older one more, but since we've got less xenonauts to cover the field with and more possible directions to get shot from it could be a difficult map to fight on. Hopefully with can have both types of the farm map.