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Posts posted by Moonshine Fox
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I've had this happen several times as well. Very often the sound of his footsteps will keep looping too. He will not walk, move or shoot anything but if you force him to turn, the cycle ends and he can then resume.
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Thank you. Now I have nightmares....then eventually that Chrysallid that jumps out and turns half your squad into slime-leaking alien incubators. -
Yeah, I think that would be difficult, but I'm a huge fan of the Frozen Synapse way of doing things. The UFO:AfterXXXX games tried to do this, but they turned out too sluggish for my taste. FS is a brilliant system for turn based combat that adds a whole another dimension to planning.
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It would also place a rather inhuman workload on Sathra.Wouldn't requiring moderator approval for registrations stop spambots from coming in? -
I've been playing a lot of Ur'Quan on my droid phone. There's a droid version available in the market (or downloadable from their webpage). It's a pretty nice game. Time thief though!
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Apologies if I sound like a total moron now (haven't played enough of air combat), but shouldn't that be easily solvable simply by allowing the player to adjust airplane speed by pulling the heading line forwards or backwards (kinda like Steambirds)? That would put that power in the hands of the player, and still allow overshooting as a tactic (hey, you never know when it could be useful). Or are we talking about the UFOs overshooting player planes?We need to stop planes from overshooting their targets thought, they do it all the time and it's not exactly smart flying. -
Do remember that the game is essentially in alpha. There is a TON of stuff missing in art, sounds, game mechanics and more. There will be lots more when the game is finished. It's just very very far off. Hence pre-order alpha. You're granted access to the dev build, which I've basically never seen any AAA studio do ever. They might have a closed/open really late beta, but never alpha. So expect things to be broken.
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These games turn the kindest souls into complete asshats.
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I have the Steam version and it works just fine with it. HOWEVER, it doesn't allow you to start Xcom through Steam, since it kind of works like a wrapper around it. So you start Extender, and it starts Xcom. It has the drawback of no Steam Community integration or tracking of game time.
I use it for my LP as well.
EDIT: DERP! I should check for new pages before replying.
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How exactly did we get from "Cover on corners" to "Blowing through UFO walls"?
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And got even uglier, somehow.the only really difference I remember in x-com was the death scream, after you get the armored suits/flying suits everyone becomes genderless anyways -
Aye, I was following Alliance with great interest (and Genesis as well) and was heartbroken to hear they were both cancelled. That was indeed terrible times to be a gamer.
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Top 5 for me:
1. Supreme Commander (Forged Alliance)
2. Dwarf Fortress
3. XCOM 1
4. Mass Effect series
5. Open to debate, but I think I'd have to put either AI:War or Demigod here.
Also, happy to see so many "Dwarf Fortress" in the lists
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If there were ever to be made an FPS under the X-Com IP, I would've rather seen something akin to Modern Warfare series (but with actual gameplay, not cinematic QET-fest). Something that puts you right into the action, and having an command interface that anytime during the combat could be paused, zoomed out to and orders issues. It was experienced in first person, but actually PLAYED (important decisions and squad movement) in top down. Of course you would be able to issue quick movement or fire orders in first person.
That I could've accepted as still being an XCOM kinda game. But this just looks like a really bad copy of Bioshock.
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I'm not sure the NTF even existed back then. I somehow thought of present day. DERP.yeah but were there women serving there in the 1970s is the problem... -
Didn't Chris say in that TotalBiscuit interview that the guy who made the music for Amnesia was hired to do the music in Xeno? Or was that just sound?
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Have you guys not heard of UFO Extender? It allows you to specify a starting layout (amongst a ton of other things). Find it here: http://ufopaedia.org/index.php?title=User:Seb76
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Clearly, you have not experienced the awesomeness that is "Richard", anotherdevil.
Also, I'm pretty sure I read somewhere that Chris was leaning towards NOT being able to breach UFO walls, because it made the UFO assault so much less exciting. Can't find a reliable quote though, and he might've changed opinions in the months I've been away
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As a side note, the 0% chance to hit is god sent. I was always frustrated in the original game where I'd line up a shot, fire, only to notice "Out of line of sight". Gnnnnn!
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That kickstarter idea is made of so much win. If that gets up, I'll donate a whole level on my own. Honest
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In Sweden, you have the "Nationella Insatsstyrkan" (National Task Force) which is essentially similar to the ones you mentioned, albeit Police, not military. They accept women, but there are unfortunately few women that reach the physical demands of the force. But there are women serving there. Just a little off topic notion
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Also, on a more serious note, I always thought the UFO:AfterXXXXX games got the aliens rather well. The Reticulans were a single race and the other "aliens" you met were merely mutated humans or livestock. The Star-Trekky mish-mash of races of the first XCOM games always struck me as very odd, though I enjoyed it alot. Gameplay wise they were very good, but storywise it made less sense. Most of those races had absolutely nothing in common. Heck, two of the humanoid races weren't even bipeds.
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What did we EVER do to you?I did....in one of my 'sane' possibilities. Also blamed the Illuminati, Moon-Nazis, Deep Ones, Divine Whales and Frost Giants. Opium also made an appearance.
Firaxis Games' XCOM: Enemy Unknown announced!
in Off-Topic
Posted
Yep, this is definately just a rumor so far. Will be interesting to watch, however. Especially now that JA:BIA turned out to be such a massive epic fail.