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Moonshine Fox

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Posts posted by Moonshine Fox

  1. If I remember correctly in TFTD you could never shoot down USOs over land; they could fly (as could XCOM's subs; I never really understood that) but not engage in mid-air.

    I agree that underwater is just another terrain type, rather than a new mission type, and one with a whole boatload of problems attached; I don't personally see it. And while NastyNative might be OK with the weird jump in tech level, for me I think it would break immersion.

    Correct. The torpedoes didn't work in air, so you could tail them in the air, but not actually attack.
  2. I have no idea what difficulty you're playing on. But.... I have not died once to spiders yet while playing on Normal, and I haven't been gulping down antivenin potions either. When I do get poisoned, I finish the fight with the spider and quickly find a safe place to rest. If you're resting you will outheal the poison, and it will fade. It's just annoying as heck having to rest after every spider fight.
    Then I must be playing a harder version or something. My guys will, without fail, die if they get poisoned and not gulp antivenom. Not to mention the spiders can hit for 25-35 damage on a 75 HP "tank". Maybe I chose hard? :D
  3. Also, regarding underwater missions: They're cool, I'll admit, but they are still just another scenery to fight in. They don't add anything cool gameplay-wise. TFTD was, for all intents and purposes, just UFO underwater. Heck, most of the weapons were even carbon copies of the UFO weapons, but with new graphics and names.

    Xenonauts is already strained just getting the proper stuff in before release. Adding underwater scenarios will blow that timeframe completely out of the water (no pun intended). Maybe as a kickstarter project. But stock? Nope, can't see it happening, and I'll definitely not want to sacrifice anything to put it in. I'd sooner see female soldiers than underwater missions. Sorry :/

    EDIT: Also 100th post, yay!

  4. I'm not sure about this. It might create a false sense of 'sure, I can do that this turn' when in reality there's a civilian/piece of rubble/alien/whatever in the way you can't see from your current position. Could be a source of frustration.

    Afair JA2 had something like this (not sure if vanilla game or v113 mod) and I didn't like/use it all that much. Tile visibility and 'shootability' overlays on the other hand were quite useful.

    But that's just my opinion. Feel free to disagree and/or convince me otherwise :D

    Easily solved by not showing the grid for out of sight squares? (black ones)
  5. I think this type of topic is always going to come down to personal play style and opinions.

    What do you think of the current ranges considering they are ridiculously long by realistic standards, even if they aren't huge in relation to the game area?

    I have no problem with the current ranges game play wise, since they'll improve with newer airplanes, and I don't expect to be able to catch every UFO. By realistic standards, they're passable.
  6. Plus those cruise ships should all have been torpedoed instead of boarded, the missions were so mind numbing :P
    Oh god yes! The cruise ship missions were terrible, horrible and did I mention terrible? Not to mention the artifact sites. Three levels ftw! TFTD was too "heavy" for me. It simply took to long time and was far too unforgiving (Lobstermen, really?) to mistakes. XCOM was harsch, TFTD was silly. At least that's how I felt. The game also didn't feel quite that compelling as XCOM did. It was darker and more scary, but it was so scary you expected to lose, rather than clinging to that last thread of hope.
  7. I tried hard to come up with something intelligent to say, but it all comes down to my own personal feeling:

    Don't give airplanes ridiculus ranges. It's honestly a bit disruptive. I'd rather have better in-game support for what players of the original X-Com did anyway: Interception and detection bases.

  8. Release platforms like Steam and Desure are convenient for developers without a dedicated publisher, since it simpliefies a lot when it comes to marketing, selling and distributing the game. DRM aside, that's why they are good services. Steam and Desura also helps us customers get access to games easily, browse and discover new games that we can conveniently download home to our computers.

    That said, having games being Steam-tied is a bit of an annoyance. Many games can be run directly from their executable without involving Steam, but some just can't.

    Also, DRM is futile. There is not a single game that has not been cracked yet. Not a single one. Assassin's Creed 2 was a perfect example of an "unbreakable" DRM that had pirates play the game lag and interruption free, while paying customers got stuck with disconnects, lost progression and long downtimes.

    Even MMOs are not free of cracked DRMs. There's oodles of "private" servers out there where you can play your favourite MMO on without bothering to pay.

  9. I reserve judgement on all games until I have personally played them. I think both of the new games will be fun for different reasons so I'm getting both. Having played Xenonauts I already know it's fun xD
    Aye, absolutely the same here. I'll definitely will be getting both, unless they bog down XCom with some horrible, horrible DRM (a la Ubisoft) or moronic matchmaking service (GFWL) or something stupid. Or maybe riddle it with bugs (ohai Bethesda).
  10. An oil rig mission would be a nice addition to the game, and one I've considered in the past. However the main issue is the fact it'd be another tileset, each of which are huge amounts of effort and make me want to cry.

    Plus I'd rather have, say, a jungle tileset first given we already have an industrial tileset. But yeah, there's nothing fundamentally wrong with the idea other than the time and effort it'd take to do it.

    KICKSTARTAAAAAAAAH! (sparta reference)
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