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Posts posted by Kompa3ot
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Уважаемые Разработчики игры, объясните мне геймерские нюансы: после сбитого, а тем более, падения НЛО и весь экипаж инопланетян жив, да и весь корабль, вам, возможно, сначала нужно погасить щиты НЛО? Дрой парадокс, в очередной раз мы сражаемся с пришельцами, но нет прогресса ни у людей, ни у пришельцев ... Изучаем все как обычно-лазерное оружие ... Может быть, инопланетяне все еще уничтожают Землю, так как мы начинаем исследовать все с нуля !? Где новое оружие пришельцев (например, маликулярное оружие, водянистый импульс в виде ленивой стрелы или мини-черная дыра (она может втянуть в себя истребитель, если он появится) ... Есть пример фильма День Независимости 2, где люди использовали инопланетные технологии .. .
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Уважаемые Разработчики игры, объясните мне геймерские нюансы: после сбитого и, более того, падения НЛО и целой команды инопланетян - весь корабль живой, может быть, сначала нужно потушить НЛО щиты? Парадокс заключается в том, что мы находимся в состоянии войны с пришельцами, но нет прогресса ни среди людей, ни среди пришельцев ... Изучаем все как обычно с помощью лазерного оружия ... Может быть, пришельцы еще могут обнулить Землю, уничтожить !? Где находится новое оружие пришельцев (например, маликулярное оружие, водяной импульс в виде ленивой стрелы, черная дыра (она может втянуть в себя бойца, если окажется поблизости)
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Sorry (especially for such English), and when it is planned at least an approximate release of the game ... because in 2017 the game just will not work, it takes a lot of roadblocking in the game ...
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On Wednesday, April 26, 2017 at 4:12 PM, Chris said:
Oh - you'd like to be able to call in additional Xenonaut soldiers from your base that would arrive at the battle after a delay?
That is not a planned feature, but it could be possible. It would need some kind of disadvantage, otherwise players would just call in extra soldiers at the start of every mission and then do the mission with 2x the normal number of soldiers.
Let then and aliens such bonus with reinforcements ... for example during the battle the leader can send an assistance signal 1 time, at the same time the support ship (for example a small landing party) will be sent ...
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Tell me (if it's not a secret), in the second part of the game (Xenonauts 2), are there any planned clashes with aliens on city maps (or any part of the recognizable place), for example, in New York, Berlin, Moscow, Paris, etc.?
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Updating 0.7.0 has pleased... the truth in the ship, shooting at an emphasis at the alien, cartridges (as though there was a magnet) have departed up
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8 hours ago, Wyldefyre_CP said:
"They're not ready to go in the game quite yet, but the Reapers aren't far off being ready."
Oh, that looks like an angry, metal chicken !
Which sounds a bit like what the snot-nosed kid on the first Jurassic Park said, unimpressed, when he heard about the velociraptors, so I'm sure I'll be eating those words, lol
Personally it seemed to me that this monster is rather in general a cyborg (robot) and will rip up armor not worse an edge of a Predator... For certain will well fight in vanguard... It is a pity it is impossible to play for aliens, ooh would be great, to study terrestrial technologies and then to apply P.S. Alas, but yet there are no such games meanwhile....
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5 hours ago, Severvus said:
And some more about UFO... After couple games in this version I`ve got point, that I personally would prefere X-1 style UFOs, instead of UFO:EU style ones. (I`ll explain that in "features")
And actually I can`t find any use for pistol in combat (it may be not for this thread, but I just caught this thought and don`t whant to loose it). Pistol is very weak as weapon, bad range, bad damage, unlimited ammo can`t make picture any better. The only situation I can see pistol- sniper, this class needed (as all other) in sidearms, but something heavier (SMG for example) may make sniper too powerful, or make him suffer lack of TU for really aimed sniper shots, in that case... it will be good idea to keep pistol in sniper`s pocket.
Hmm ... well, what about the special squad class that's with the shield !? The shield itself is heavy, for him the pistol is just needed! If, of course, make him a simple grenade thrower
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It is ooh healthy that combined new Xenonauts and a kind-old game UFO: the enemy is unknown, admirers of the UFO series obviously don't expect such combination!
I understand that it is a demo the version, but...1. In case of a certain foreshortening of the camera it isn't possible to pass in the UFO, it is necessary to rotate the camera
2. In case of an input in the UFO it is possible to kill the opponent even if it for 100% protection of an object
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I was pleased to see his old friends siberian! And what the aliens AI (just as the mission of terror)? ... Ps a couple of grenades have to be completely happy
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[V4.2,ground combat], port, alien mission, intimidation
in Xenonauts-2 Bug Reports
Posted · Edited by Kompa3ot
Description: alien invisibility
What Happened: Arrived on a mission, an alien appears on the non-illuminated part of the container