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Posts posted by Zaramorte
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just a long shot... search for C:\Users\Utente\Documents\xenonauts, if it doesn't exist, create it (it could be C:\Users\User\Documents\xenonauts: it depend on the OS language)
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sometimes it happens that 2 windows open, both to change the role of the soldiers and to load them on the dropship. If it happens, go to the geoscape and re-enter
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u could try a few thing
i suppose u followed install instruction by making a fresh installation
Xdivision is a massive mod, so avoid other big mods (graphic ones mostly are harmless)
to be sure u have the correct load order u could use the default setup tool in modding tools. sometimes it result in reording but deactiving all mods, so here's a screenshoot of the mods i have in use (some are not required to make it work of course)
another tip: open C:\u\appdata\roaming\goldhawk interactive\internal\scripts and delete all (scripts will be restored when u'll load the game): it could fix some problems and bugs, if script related. Here, in the Xenonatus folder, u'll find the log file too, that sometimes could be useful to find crash cause
I hope it help u to make Xdivision work
ps another little tip... in xdivision, to change rockets type when u equip man in the dropship, u have to do it manually, putting the rocket launcher in the hand of the owner: then u can drag it in the backpack
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have u tried Xdivision? it add dozen of xenomorphs and several new reaper (and a lot of other things)
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i used X:CE and it worked fine to me... are u using other mods? it could be a conflict or a load order problem
or u could try a fresh reinstall.. sometimes, simply, things go wrong
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I have a doubt: shouldn't slower invasion have a higher priority, in the load order, than XDivision master file?
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check out how they did it on xdivision
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uploaded lighter file (u'll need to put face texures from bigger pools in the folders)
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14 hours ago, Komandos said:
Terror-missions (in the city) are impossible to pass in principle. Soldiers with 80-90 bravery panic and run away after the first move.Terrorist missions (in the city) are impossible to pass in principle. And the problem is not the number of enemies. The problem is that soldiers with 80-90% bravery panic and run away after the first round. Even if I have all the necessary advantages and conditions on my side to win.
How to increase the panic threshold in a terror mission? Or turn off the panic altogether???
with a correct deployment, officer's bravery bonus help u a lot. Of course, if in the first round aliens kill a lot of civilian or military png, it's a mess...
i dislike this solution, but u can rise the minimum bravery for the soldier u recruit from gameconfig
Someone could think it's cheating, but increase to 16 soldiers the max loadout of all dropships, in my opinion, is a fair balance considerig in x-division even the weaker alien is a badass.
What i dislike is that sebillians and androns seem have no more aim malus from fire, since it limit tactical capabilities and, during terror missions, make for ur squad impossible to give even a little cover to humans png
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will there be an X-Division for Xenonauts 2? (the game is still in development and i already want an upgrade... that's what it means to be really greedy )
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next time, fight back and realese the Androns
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is the progress of the phases governed just by AM_****.xlm files, or is it more complex? i'd like to have more time to collect aliens ^^
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Install files in: Xenonauts\assets\mod\X-Division\soldierimages [soldierfemaleimages]
a few hair style could overflow some helmets, u can solve it by cleaning a bit their edges with Paint3d (or any other tool able to keep trasparent background) in the armour's folder
(backup files before making any changes is good)
Armour Basic : OK
Armour Buzzard : OK
Armour ImpJackal : OK need to drag and drop faces from Bigger Pool
Armour Jackal: OK
Armour Wolf : OK
Armour Wolf3 : OK
Armour Wolf4 : OK
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first of all, u need an hex editor (i like Hexplorer)
in the example i'm using i selected the wrong icon for a new role: Sniper icon instead of Heavy Weapon one.
1) open ur last .SAV with the Hex editor and go to Edit => Find.
2)type the name u used for the role u want to modify to find it: what u care about is "uitextures/roles/sniper1".
3)use Find function again and type the name of the texture u want to use to get its Hex conversion and copy it.
4) if the two textures names got the same length in hex numbers, just copy and paste the new one on the old one using Edit => Paste external text =>as hex numbers.
If, as in the example shown, the two names got a different hex length, u'll need to go to uitextures\roles and rename the new texture to match the one u want to change.
So, in the case exposed, i made a new texture named "heavy11", then i copied and pasted his hex name as in point 4, and that's it
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jackal female version
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i have fixed a few things to make it work better. To fix hair styles problems with helmets (like in the 3rd image) u have to clean a bit portraits using a tool able to keep trasparent background (Paint3d work well) or follow Dark Helmet's way ... backup files before any modify.
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a lil fix for the alternate ver of the basic armor (the helmet for female armor isn t perfect for some hair styles): soon i'll try to fix jackal too... buzzard and wolf seem too hard to be fixed
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IMPORTANT
to use this mod u have to delete any reference to the new buildigs from reserch and building.xlm to avoid the black tile bug during the attack base missions.
u should fix the statistics of the improved lasers too, because them are the same of the ballistic ones
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in any war there are traitors taking the size the enemy..
i'd like missions like "strike pro-alien terrorist group" or "destroy black-market operation", killing mission of quislings etc. Even "Human's terror missions" to try to regain control of country u have lost... or just hit hard those ones who are thinking about it (such killing of persons of influence or destroy strategic targets).
it would give a lil more variety
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Help! My Chinook went missing
in Modding Discussion
Posted
load the last autosave, or the one before