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Gijs

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  1. I just checked and was running on V24.7B, so if the bugs are fixed after that, it's a moot point already. Nonetheless, I've added a savegame auto_strategy_after_combat-122.json
  2. PS: I was an early backer and made my own soldier in my liking, but didn't come across it in game yet. How many such soldiers exist, just to get an impression of the odds.
  3. Hi, I'd like to share my thoughts on Xenonauts2 and maybe give some suggestions. I've been an Xcom fan since the 90's and a big fan of Xenonauts 1. I had one major dislike that caused me to immediately stop playing at the end, and this was the 'you have only 30 days left until game over'. I am more of a laid back grinding until I have a perfect team and world coverage kind-of player, so this goes completely against my playstyle. As such, I'd suggest to make this optional when beginning the game, or maybe even a gameplay setting in the options, in case a player changes his/her mind during a playthrough. I like a lot the fact that idle engineers and scientists generate income. I haven't done the math yet if a 'cash cow' base that you would need to defend would earn more than the expenses for upkeep, but this would be a nice choice of a player to invest in such a base. Again, as a slow pace player, the evolution of UFO's and enemies could be a little slower to my taste. I'd also suggest some more options for tactical missions for the player to actively reduce the terror meter in a region. Fusion grenade thrown by aliens appeared to be a bit overpowered. I had an instance where it would splut 3 soldiers with high level and high tier armor. I'd also suggest some more explanation on the training mechanics. Possible bugs: Some armor addons I couldn't research, but I assume this is still in development. The armor that was supposed to give 360 view, didn't give that view The big tank armor (the one that can only use heavy weapons) was buggy, in the tactical game, the soldier would glide with his torso over the floor instead of walking sometimes. I'd also like that armor to have a positive effect on the TU's needed to fire the heavy weapon so the soldier wouldbe more of a walking turret. Out of the box: it could also be an idea to make the vehicle (MARS) cannon work with that suit. When having 2 bases and building aircraft weapons or armor in one base, it's duplicated to the other base. When your base is under attack, the aliens are all huddled on one spot. (fun carnage though) If I think of something else, I'll update this post. Gijs
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