zzz
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Posts posted by zzz
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Most related thread what i find for this
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I think this because there no "downed fighter mission". Sort of workaround
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I play some time and now all become feel like a war, not just testing or shooting range. And this significant more playable, i mean all this wrong animation stucks in prevous relises - i didn't saw any. Good work.
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One minor suggestion(i'm realy don't like create threads)
TU reserve override - for me, personaly, colorcoding of path is enough but if there some reason to lock reserved TUs, maybe add keystoroke (shift+click?) to be able spend reserved TUs without moving "reserve slider" ?
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After some time fighters become incorrect
http://rghost.ru/37227423/image.png
They don't move or attack but can be destroyed.
Landed scout mission is "downed with minor damage" mission.
Some stranges whith burst\single trigger - didn't switch most time.
Can't delete attach
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I don't think IndieGoGo.com can make noticeably more than desura already does. But more publicity is good direction.
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i dont think there is any "flee" status.
At least it was
Panic - Panic causes a soldier to lose all APs for the turn. The chance of a soldier panicking is 2% for each point of morale below 50 the soldier has, capped at 50%.Flee - Fleeing causes the soldier to drop his weapon and flee towards the dropship. The chance of a soldier fleeing is 2% for each point of morale below 25, again capped at 50%.
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Another three minor(i'm not sure about "suggestion", more like -)ideas.
Something like "critical panic" and "critical flee"
After first sucessful "panic" every next "panic" have 10% chanse of "suicide" instead. Soldier is die.
After first sucsess "flee" every next "flee" have 10% chance of "desertion" instead. Soldier become civilian AI and you totaly lost control of him.
When any battlefield unit have less of 25%(50? 30?) of health - every next health losing is penalty to stat. Maybe TUs. For less discret state
I do not know how much it will be fun to play with it. Just thought.
I hope my english is understandable.
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My PC exploded
Oh, wow. It was based on experemental alien technologies? No offence.
Glad to see you and development news
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so people won't start talking about the game being buggy(alpha..duh).
That's right, everyone is well understood this. This "community" is well familar with all this "alpha-beta-leaked" stuff. However most of the feedback are positive.
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Yes, a few days ago. I saw links and some discussion on "forums". It's full "working"(as far as it is) 9.1/
Without any desura "linking"(there must be more correct word)
The download link is a .exe file? I can't read russian but the only think I seem to be able to download on that page seems VERY suspicious.It is just torrent tracker. And you can't see any download links if you not registred , only lot of adversing.
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Only really needed is ability to move civilians from doorway. Beating them with batons, or especially to shoot it is inhumane i think.
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We'll patch them back in next week, likely next weekend,
Sorry for my question, but i suppose "next weekend" is now - any anouncements?
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Maybe the clip should be used only when more then 50% of it's capacity was fired?
I prefer per ammo based clip count (int{ammototal\clipsize}), not hard math i think. You buy clips and see clips, but stored they as sum of ammo. Its not suggestion, just thought.
And I don't like the topic idea, sorry.
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Gauddlikes answers wasn't enough? Want more "yes/no" type of answers then?
I was just trying to explain. May I again used the incorrect words, but I got the answers, and quite satisfied. But you right, that is form of answers i wanted to get. Thank you, too.
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The damage taken (and medikits) in the game are currently just health reduction
I know. I have alpha.
My question was exactly what it was, and I ask about plans. Ok - Chris did not say anything about this("confirmed" - this is correct word, not "conformed" )
Anyway, I got some answers, thanks .
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and general questions
Ok
Lazy noob questions
Any of this conformed in to do list? :
1 Critical wounds/ bleeding?
soldiers/aliens/both?
2. Sensors/scaners?
3. 4square alien units?
4 Crash landing/interception damage based battlescape ufo exterior/interior damage?
5 landscape bumps/hills?
I hope you understand my english
[ v 9.2 ] Ground combat - glitch bug
in Xenonauts Bug Reports / Troubleshooting
Posted · Edited by zzz
I saw incorrect spawn in light scout. Caesan spawn in left "wing". Fortunately he can be killed through
And this wall seems to be incorrect. Alien kill me through.
http://rghost.ru/37244159/image.png