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zzz

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Posts posted by zzz

  1. I think all battlesaves for now behave this way for everyone. Also with some luck and lot of clicking you can select chinook above crash site and return to base or engage new battle at the same place. But better is just finish battle before save - for now they extremely easy and relatively stable.

  2. what's with the mask.jpg

    assets\earth\continentmasks

    mask2.JPG

    It's color mask for globe defining tilesets. For missing tilesets game use "farm" and with default mask you most time will play on farms(which did not proper now, but under development and i don't want interfere). I edit it for more diverse and for using maps what i have, mostly for "industrial" which currently the most finished.

    I hope you understand my english

    mask2.JPG

    mask2.JPG.6900c7a52d5f2cf841d89daa8f26d5

  3. I could never research Wolf Armour or Laser Weapons. Although, I could eventually research Alenium missiles, even if they're only half implemented (lots of ####'s around).

    Me too. All this. I down scouts and light scouts, research everything but there no lasers or armor in available projects. How got them?

    I have the same strange missiles that devour money

  4. It's need too much rewriting(reworking?). And, it's always "try to sit on two chairs"(if you understand what i mean) and never as good as pure realtime or pure turnbased.

    Anyway game already have finished concept of gameplay and it will not change so dramatically.

  5. Let's not forget it's a remake after all.

    Don't foget about copyrights and other stuff. Developers try to avoid any intersections with already existed trademarks to avoid possible issues.

    I think it might not be that hopeless

    I think it's already something involved(invested) in current title. And i think developer have some reason to name game like that.

  6. No, new game, of course. I had lot of them.

    I have played through several times into August

    Than this is must be something with me/

    There lack of debug info - i don't see any crashlogs or loading logs - hard to understand what is happened,

    What is difficulty you play?

    Added:

    Game begin crash somewhere above ~550 alien ticker

    It's where game introduce base attack and terror mission, as far as i understand.

    I try edit AM files but game still crashes in similar way. Maybe there something else.

  7. Since in 9.3x changed targetmap handling - all this maps are obsolete

    I played with the editor and made some maps. This is primarily not about the quality(and some can be wierd ), but an attempt to add a diversity.

    I changed some of files, but because they are not used now, I do not think that this could be a problem.

    http://www.mediafire.com/download.php?pg4vtpbn1yadqkd

    If you remove the "assets \ levelsetup.xml" the game will choose the tilesets on the basis of the globe

    This is to add into the game a desert (in some way), a farm and one more industrial map.

    You should also remove maps\industrial\testbase.xml and testbasesmall.xml - they only for testing purposes.

    mask.JPG

    Or you can use this file (assets \ levelsetup.xml) to force the game to always use one particular map that actually this file is does.(as far as I understand)

    This is a list of maps

    random

    <Map tileset="farm" mapname="farm_C_S1_random" />

    <Map tileset="farm" mapname="farm_lightscout_random" />

    zf.jpg

    some variety

    <Map tileset="industrial" mapname="test22" />

    zi.jpg

    random and bit wierd

    <Map tileset="desert" mapname="desert" />

    <Map tileset="desert" mapname="desert2" />

    zd.jpg

    -----------------------------------------------------------------------------------------------

    http://www.mediafire.com/download.php?288b7l6l6ib6cg1

    some variety

    <Map tileset="industrial" mapname="Factories" />

    factory11.jpg

    In the first place I was concerned about the possibility of a return to the original as I propose to copy something, and even replace, but if you remove the new maps and\or return "assets \ levelsetup.xml" then the game will play as intended, other changes would remove next update or desura verify.

    zf.jpg

    zi.jpg

    zd.jpg

    mask.JPG

    factory11.jpg

    zf.jpg.5a6385750f5aee77e3bc7cdd172fa8c8.

    zi.thumb.jpg.bcadac496a7b95e7c60f1128562

    zd.thumb.jpg.63ffce79743aefedb3513e96cb0

    mask.JPG.acaea214349a192fe1b1cebd4e297ff

    factory11.thumb.jpg.8cda9673b6617b712375

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