zlodeische
-
Posts
32 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Downloads
Posts posted by zlodeische
-
-
3 hours ago, drages said:
I think you should make a clean install with latest versions of XCE and XDivision.. there will be 0.99.32 very soon too..
thk. just for idiots one more time pls)
-instal clear game
-instal XCE via mod manager
-copy XCE modpack to the \Xenonauts\assets\mods\
-copy XDIV 99.1 to the \Xenonauts\assets\mods\
-install patch ti XDIV. (unpac to the root)
set mods run list (was in this topic)
is this right?
-
much thanks for answers
44 minutes ago, Charon said:Addition Sonda
thanks, i try sonda, but since have crashes, not much. last idea was use it with 2 mines)
1 hour ago, Charon said:You are not supposed to be able to shoot down Terror UFOs that easily. With the amount of cash flowing this has ofcourse a bigger possibility since you can stock on bombers nonstop and shoot it down eventually.
hm... 2*3 lancers with grav torpedo do it easy. 3*3 with alenium as i remember...
some aditional points (imho)
- i havnt local forces in any missions, is this correct?
- bug - when vehicle stay in close to the doors - enemy, staing Behind it and didnt open. (base missions)
- bug - when zombi dies in alien turn - reaper does not appear
- mk2/mk3 weapons techs opens in same time with mk1 usialy, (only rail and AM an exception) and i produce mk3 from start for new tech. so as result i miss a lot of guns, this is little sad as for me.
- plasma canon mk3 - usles compare with other havy. (but probably i didnt find way to use...)
-
1 hour ago, sfarrelly said:
Mag minigun mk-3 is unlocked by researching a data hack which relies on capturing Operators (Sebillian in this case)
hm... as i understand data hacks opens after cheftan/officer/leader capture isnt it?
-
1 hour ago, sfarrelly said:
I can't really comment on this as there's not enough information provided. I will say that air combat crashes were exceedingly rare? Are you trying to play 0.99.2 with X:CE 34.2?
As Sectiplave and drages said, you really should update your X-Division version
0.99.2 with X:CE 34.1
exceedingly rare? nope rly more then 70% (non depends from aircraft, enemy ufo, time... and i have a chence play it after 5-6 reloads)
anyway thanks all. will patch, and restart company.
-
also antimaterial pistols is OP as for me, long range, one hand, only 16% per shot, and perfect dmg, in same time other AM weapons is usles..
-
hi all.
1st of all, i wanna say that this mod one of the best that i played (top 5 for all games for sure)
now some unclear points for me:
1. take lotus tech before fury - this is little strange
2. some tech missed (mag minigan mk3 for example, chem and adwenced chem granade) looks like i miss to capture some spec in erlier phases.
3. have some problems with specialists - hard to know take this guy already or not, as result i run and stun all non wariors)
sonda - how to use?
mag vw - cant apply to anything.
big problems - crashes in 50-80% of air combats, no any idea why, s/l..... and in 5-6 try combat run without crash.sorry for my bad eng
v 0.99.2 (i want to finish company, so still not instal .32
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
in Completed Game Mods
Posted
GOG,
pict in attachment