zlodeische
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Posts posted by zlodeische
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dear team. some points below.
xenopedia.
-i sure need some descriptions, and since this need a lot of time, probably stats for armors and VW should be in first prioryty. now - no clear picture fo armors (what bonus give alfa or predator? what penalty? )
-if it possible i sure will be good to remove some pages from pedia
xenos
alien shock weapon series looks UP, since it non letal and since hi resist in most armor tipes. in same time alien blood (etc) weapons - one shot.
p.s. anty mater pistol time to time crit for 200-300 dmg (eaven in phase 3 and 4). today i crit andron near 1500 (yep 1500) is it ok?
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1 hour ago, drages said:
There was no such thing as different colors for any alien. They were always same.
In gold sign color nope? probably my mistake
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Gauss all, pulse all, rail mk1, sonik all mk3 exept rifle and canon
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Not work,
Vw Sonik mg
Vw rail mg
Spiritwolf sprite with timberwolf weapon bugged (same as for howertank)
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Also as i remember in vanila alien icons at the right side, was different colors for regular and leaders, is it possible make checking fo captured and not in similar way
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14 hours ago, Charon said:
1. That could be about right
2. Your problems could be explained that you have too much money. If GC is too easy move up in the difficulty.
Im go in normal and , was hard in p1 ok in p2 and all is easy on p3.
Now i just allow alien only construction runs. and havnt no terror and mybase runs in this game.
Also one point about chem granades as i seen they rly op in both sides. as exemple aliens can kill 3-4 men in one shoot using blood weapons or granades, other weapons for aliens much less usefull.
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Hi all)
Now near end of p3, and since i take 2nd fortess as i understand i near finish if sientists work.
And... This hard to explain, but
1 70% of reserches do nothing
2 90% of each phase reserches possible to finish in 20-30% of phase time, so all other time you only repeat ufo farm....
(I have near 150 sientists)
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electron sniper - in description 2 fire modes 65% and 90% tu, in fact only one 65%tu
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one more piont now at ph3 - i have more than 1000 light fibre, and no any way to use it. in ph1 light fibre is hard to recive, and produce. probably not bad - rise lf from ph1/2 aliens, and reduce (especialy from androns) for ph3
also predator series armor - maybe ad some melee weapons? now any guy may give up weapon from alien body, when ammo go end, exept unluck dudes in predator armor
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one more q
what for i need toxic core and toxin glands?
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34 minutes ago, drages said:
I need to work on vehicles.. yeah..
probably not bad idea add some special weapons like emp canon?
also explosion radius from alenium canon is too great as for me)
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aloso strange bug.
spirit wolf base weapon - gauss, but if i try to chenge it - i must chenge to MAG. (since i havnt gauss tech)
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22 minutes ago, drages said:
How did you capture a fortress at phase 2? You should be dead even at entrance.
Can you explain me how you did it?
hm i find save but only at start, ) it was hard but i do it)
yep a lot of s/l for sure.
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Hi team!
Now start phase 3. So some new (or not) points below.
-Bug – cannot use sonic minigan (VW)
-Since I keep one alien base from game start it grow up to fortes, and in the middle of phase 2, I capture it. As result I take sonic weapon, preator (live), and some other things from phase (4)?
-as for me prod mechanic is rly disbalansed. Minigans and canons not uber weapons for all categories. Yep probably not bad… But to produce them – price in core is to high. And it similar with all other team higest weapons.
-as I say before AM 1/2 pistol is OP! super long range, 16%AP, high demage, penetration…
I try all oter postols and smg, but no any reasons to use them. (in same moment AM sniper crap, during high ammo weight, rifle ok, minigan so-so)
Armors.
-Why do not allow use RL in predator armor?
-sentinel armor – as for me not better then alfawolf. Since alfa give ap bonus.
Shock grenades. - is great weapon, especially in new craft system (when taking warriors is also needed time to time). And as for me they make shock weapons, and buttons unusable
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11 hours ago, Kirill Selivanov said:
ps. why drones and other melee aliens attack firstly - tank? everytime!
in phase 1 yes, but in next phases this rule is not work as i see.
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yep blow radius is high a lot, and many situations when ufo tank or plate stuck - you will lose other loot. sad when loot is stunned specialist, which you neaded.
2drages
about mag minigan mk1 bug - i find some fun thing - it out from soldersgear menu (i mean i open it as tech, may prod it, but it out from weapons list)
aslo androns ai bagged in landing ship control room. in 99% times near 4-5 androns stay in. but 2 staked in corners and waiting other 3 death.
3 in the middele do not atack - only counter time to time. -
19 hours ago, drages said:
Then it's code got special bug, thx and i am happy that you can continue to play.
thk, i happy too)
also may i upd from 32 to 33 without problems? or new game needed? -
16 hours ago, drages said:
crush at geosphere? It's more strange.. do you have any earlier saves?
i find a reason,
game crashes at mag minigan mk1 production end.so if i cancel it, all is ok,
in erlier saves all is similar
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8 minutes ago, drages said:
Not using any ambient sounds at all seems to work flawless. I could load saves any number of times without any issues.
Try this.. disable all ambient sound mods and get a clean save then load it and continue.
nope. crach in 5 seconds after. (crash on world map)
UPD
find a reason - just cancel production at bases... and all going ok. -
1 hour ago, Charon said:
its ok, as long as you state what you are doing. Nevertheless, i would recommend to pm him if you want to have a private discussuion.
ok, one time non eng only.
also as for me... instal manual hm... too detailed in some moments, and entangled in other.)) -
2 hours ago, zlodeische said:
hi, play 099.32
al was ok, (exept tropical and swamp missions (cannot reload, and a lot other bugs on them)
but now game going downi load erlier save and have crash in same time. any ideas what is it? (probably ufos should spawn in this time)
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22 hours ago, Kirill Selivanov said:
ok, i'll try and answer about what and how.
Thank you
sorry but will answer in RU
ставишь начисто - посмтри там были инструкции по сносу папок включая скрипты
далее скачиваешь xce и и xce мод паки (в загрузках тут же на сайте)
открываешь лаунчер - делаешь "добавить мод" и выбираешь rar с xce.
распаковываешь моды с мод пака стандартно в assets\mods
распаковываешь xdivision туда же
качаешь последние обновы на первой странице, и распаковываешь в корень игры.
запускаешь лаунчер теперь из папки assets\mods\xce
выбираешь только моды как на первой странице (активируешь)
готово -
hi, play 099.32
al was ok, (exept tropical and swamp missions (cannot reload, and a lot other bugs on them)
but now game going down -
damn great, i played into 99.3 with XCE 34.1 - as i understand now this is a reason of my luck)
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
in Completed Game Mods
Posted
yep. this is fun)
for sure i understand. mod great without it
also not clear why sentinel1 in some points better then sentinel 2 (kinetic, props, chemical, coneangle)?