Hi Charon,
Thank you my good Sir for elaborating on that - I thought I would report it since I like the strategic aspect of the game almost as much as the ground combat (by the way - air combat is hard - and no, I will not use the Easy Aircombat submod, I rather loose all my interceptors trying lol). I was not aware that it was intentional for the beta testing - it makes perfect sense now.
Coming back to my observations so far - I must admit that Reapers are a bit of a nightmare in terror missions - sometimes there are 3-5 of them and after a while the infect all the civilians around (and my soldiers - recently I lost 3 captains this way and I play in Ironmode...wtf...one hit-one lost soldier, no matter the armour - perhaps there should be some "save roll"?). At times it is quite tempting to just start using alenium rockets in Hunter to kill the groups of civilians around to stop reapers from multiplying. Do not get me wrong - I love the challenge, and I am aware that reapers have been like that since vanilla, but perhaps it is a bit unrealistic? At the end of the day, armours have got chemical resistance. Just saying...
Starting weapons could use a bit of...hmmm...balancing perhaps? It does not matter that much once you research some division/laser stuff, but initially, they are quite useless - I found myself using only heavy machine guns and shields/pistols to attract attention:
Sniper rifles- they used to be a backbone of vanilla but now they do not deal that much damage to make them viable with such high shot requirements. I do not really miss them - just think that there is no point using them now, even the improved versions are still weak/too tu consuming.
Shotguns - I appreciate that they are meant to be used to capture aliens rather then kill them, but they are useless - I usually spend all magazine to kill/stun a ceasan (mostly kill, perhaps stun dmg could be higher?). Using them against reapers or sebillan guards is pointless even at point blank range. On the other hand - improved shotguns perform quite well, but the still mostly kill stuff (not stun).
M-16 rifle - well, they are ok...ish, but no point using them (even with low strength it is better to take machingun and shoot at close range - with more shots per burst, you are still more sure to hit anything).
Again - just adding my ideas, perhaps some thoughts for you to consider while balancing - I appreciate modders work too much to complain at their end results lol.
Thank you again!