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Suave

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Everything posted by Suave

  1. And one more question, It seems that "campaign ticker" + ufo missions slowly progress the transition to next phases - this is fine and I believe it was meant to be like that. BUT, after multiple games I have got a feeling that fulfilling your objective ("Capture Alien Officer"etc.) seems to be speeding the progression up. I cannot "prove" it in anyway, but it just feels like that...Can you confirm/deny my concerns? Thanks!
  2. Hey Charon, Fantastic news!!! I was also about to start a new campaign and this comes as a lovely surprise! One question though - is your Charon's Changes sub-mode compatible with this patch? Or shall I leave it off for now? Also, one more "tactical" questions - which airplanes do you guys use? I know, it depends, but basically what is your preference? Foxtrots seem to be doing just fine until phase 3 (with gravity torpedoes they are the best alien Heavy Fighters interceptor, ironically) and Asieruses are quite...useless. By the time I get Corsairs, alien Hunters appear and Foxtrots loose their charm, but Mag Cannons make a short work of them. But, then you bump into Heavy Carriers and other drone-shooting stuff, so Heavy Fighters (borrowed from Aliens) seem to work better with a mag cannon and titanium anti-missile...Anyway, these are just my thoughts, I was wondering if I missed something air-combat related... Again, great stuff and keep up the beautiful work! Thanks!!!
  3. Thanks! I must have over-written them somehow.... The one you attached works perfectly, thank you!
  4. Hey, Thank you for the tip, but - how??? I must be a bit of an idiot, but there is nothing there...I am attaching weapons xml from base mod x-division, is that the one you mean? If not, can you kindly please attach the correct one? Thanks! weapons.xml
  5. Lol, it seems I am bound to fail with this....I still get 90/150 on every gc mission and 90/90 in equipment screen with highlighted descriptions of 150/150....I surrender. Do not think you can capture a zombie - last time I tried, it died - as in, turned into a reaper and exploded lol.
  6. Hello there, Actually, this is quite funny now - I have changed the values in weapons_gc and I think I meddled with strings xml as well both in XCE and X division mod and I still have some issues. Sometimes I see the shields in gc showing 90/150, sometimes they are 90/90....bizarre. At the same time, when I highlight them in my equipment, they show "correct" values hit points 150 and weight 6, but when equipped, they are 90hp and weight 10. I tried starting a new campaign, but it does not help at all. I am using Charons changes,PSI,Sounds as well, I had a look but there was nothing related to shields inside that folder, so I am not too sure where to go with all this. My mod loader is correct, with Charons on top priority, then main x div and XCE towards the end. One place I have not looked yet are the other xce folders (balance and settings), perhaps there is something in there? Sorry, I am writing from work, so I cannot check it now
  7. Hey guys, Quick question again - I wanted to change the hitpoints of my shields and I changed their values to 150 in weapons xml and strings xml (I think). I also changed their weight. Problem is, that in game they are showing this values in description , but when I equip them, they are not...they are still 90 hitpoints and 10 weight...where did I go wrong? Which file do I have to change to get this resolved?
  8. Hey there, Regarding the game crashing - I had the same situation some time ago and it turned out I never read the OP properly - it was my scientist researchning Mag minigun and I did not have the fix installed. So my suggestion would be - check the installation guide in the first thread and make sure that you did not miss anything. If that does not help, I will have a look at the savegames when I get home later on (at work now). And coming back to soldiers' stats - yeah, they need a bit of a boost, privates do suck....
  9. Oooopsie, mis-clicked the previous post.... Quick question - since Charon is on break, can anyone provide a link to the latest version of Charon's Changes,PSI mod? Thanks!
  10. Hello again, Just curious about how weapon mitigation is calculated? For example, plasma caster mk1 can kill an andron guard (I think, the green one anyway) with one burst (6 bolts) and I believe it has got high damage output and low mitigation, whereas a full point-blank mag minigun mk1 burst does about... 0 damage. I get that is a hail of low caliber bullets vs plasma bolts, but I just was wondering about the mechanics behind it. I forgot the full numbers, I know that androns have high kinetic resistance and low energy res, but it would seem they should at least get wounded in such scenario. By the way, at the moment mag minigun is a bit lackluster, especially given its higher cost. Thanks!
  11. Thank you Charon, I will restart the new campaign then and get some more experience before the new patch release lol. I agree that managing your soldiers takes time, but...this is a good thing honestly. And I run on 3 Chinooks lol. You get to know your squads and it hurts all the more when someone dies. I appreciate that you are creating a mod to the general public and it may not be to everyone's taste, but hey - it is not X-com lol, no arcade easy stuff here. Having said that - I suppose I can adjust the healing times myself a bit. In terms of Ironman - I play every game on IM if there is one available, otherwise I feel like save scumming and I get bored quickly...So it is just a personal preference. And honestly - is there even a way of loosing the campaign with save/load enabled? You can pretty much nullify each wrong decision. By January 1980 you could be running A-Team of commanders....nahh....But thank you for advice. Speaking of advice - would you mind saving me time and letting me know which files do I have to tweak to cut Rippers' TUs? Is it also in the base file of the mod, or do I have to change anything in the game main files/xce files? I am asking, because last time I was trying to adjust the weight of medkits and that did not go too well - I changed it in few files, but the game was still showing the original values. And that was with starting a new game. Thank you yet yet yet again - I shall await the new release with utmost trepidation lol. This is the best mod for Xeno/UFO type games ever. And I have played most of them I think - my first UFO was on my Amiga 600...good old times.
  12. Lol, Somehow I quoted myself...my apologies.
  13. Coming back to rippers - is there any kind of great tactics you use against them? As I said, I use expendable privates (RIP brothers) or tanks. I got really angry on Sunday when I spent good few hours playing the game and I forgot to back up my saves - lost 2 majors, 1 colonel and a lieutenant within 2 turns on some downed cruiser (or was it a landing ship?) mission, all zombified...got quite angry actually. Thank you for your great mod (and a patience to write back to my posts).
  14. I will wait for someone smarter then me to answer this in a technical way, but out of experience - If you save the game in GC and try to start the mission few times, you may expect different results each time - it also works with terror missions by the way...Not so much with regular downed UFOs )I think).
  15. Hello there, I think it was mentioned before, but should you need that for testing/fixing - I am attaching a GC savegame with a crash happening in about 2h. It is connected to the workshop project of mag minigun - if you cancel this production, no crush occurs. My mod loader is the same as recomended (generally very stable) but i have not updated XCE to latest patch I think. Thank you Gentlemen for your fantastic work and dedication! P.S. Troll question - when will you roll out the next patch? AutosaveIM2017-02-25_11.46.18.sav
  16. Hello there... I have not played for few weeks now (RL) and I am really happy to see that you guys are still on the ball - and I believe that a next release before Xmas would be a fantastic gift for everyone! Having said that, I do not mean to rush you - release it when ready. My PC crashed recently and I will have to restart a campaign...looking forward to it, seriously, with this mod it never gets old! Just a though - all the planes have got the counter for missions performed/kills. Is that affect their performance in any way? I mean - do they get veterancy? Perhaps it would be nice to have longer recovery times/no retrieval and have the planes getting better with levels? That would make us look after them a bit more...just a thought. Keep up the good work!
  17. Speaking of overwriting saves....I did mine and I really wanted to share it with you... I had the easiest mission ever - crushed scout, I moved my guys, hit the end button and...mission successful! No aliens died...a bug or a random calculator how many aliens gets killed in a crush? End mission screen was showing 0/8 aliens killed horrrible! I really need to find that screenshot button - which one is it?
  18. Completely off topic, but I have got a noob question - I believe that one of the screen say that Sebillians see in infrared and are unaffected by smoke. It seems though if I use smoke grenades at them, they usually would charge around it rather then shoot. Am I getting something wrong?
  19. Hi there, It seems that Sebillan medic still causes a crash/freeze...I am attaching a save file. Frankly, I have already captured/killed many of them before and this is the first time in my current campaign that I get freeze. Could it posssibly be conected to the map packs? AutosaveIM2016-10-31_23.37.21.sav
  20. Hi Sectiplave, My mod loader is pretty much the same (including mod order), minus Lore+ and Ultimate Ambient Sounds - I do not get any crashes/freezes at all, it might be related to UAS...on the other hand, I do not load/save during combat at all, if that makes any difference.
  21. Relatively, yes - much easier then Sebillians for sure. By the way - I do not know if you still need it, but I am attaching a savegame with civilians bunching up in the corner of the map (south-east, only two at this time but it is quite common). AutosaveIM2016-10-31_23.37.21.sav
  22. Do not mean to be spamming this thread with my experience here, but - another 2 missions with Ceasans How do my odds look like now!?!
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