Swarmer
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Posts posted by Swarmer
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4 minutes ago, Solver said:
Read Goldhawk's development diary / post-mortem. I think it shows that Chris is extremely well aware of the weak aspects of Xenonauts 1. At least I agree almost entirely with the list of weaknesses that he identifiers, and so am very optimistic about Goldhawk doing a better job with the sequel.
Plus there's the fact that many technical mistakes were made due to the absence of an experienced software lead, or even any kind of experienced dev in the early stages of development. The Xeno 2 team is much more like a traditional software development team, with an excellent developer at the helm.
Looking forward to that. Good to hear that they are aware of it.
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9 minutes ago, Charon said:
Looks interesting. I am not sure what I should exactly look for. Which mod is it?
Fonts appear a bit larger than Xenonauts on my screen. However, at least in the screenshot, some look still hardly
readable, for example the yellow-font list of soldiers properties on the upper left side (below the "Charlie -1")
Especially the top bar is a huge empty black bar, so there is much screen estate that can be invested into a
better visible output without any loss.
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9 minutes ago, Charon said:
Actually, makeing bigger fonts for people who need them is an hour job for a modder ... not everything can be made bigger, but most things.
There was obviously a mod that increased font sizes, however it seems not available in Steam workshop (at least
not in MacOS, don't know if this makes a difference). However, as I can read in the internet from the creator of the
mod it is far from perfect, for example some texts were clipped/truncated.
Actually I am not so much searching for a font size increase in Xenonauts, I was suggesting to Goldhawk to consider this
an issue when they go forward with Xenonauts 2. That should be a design aspect from the beginning. It may later help
them to even port their game more easily to other devices with other screen ratios and resolutions (e.g. tablets, consoles).
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3 hours ago, Charon said:
Not to mention these tini tiny scrollbar buttons which are practically invisible :D.
You are optimistic :).
Yes, you are right, they are also ridiculous. At least on my MacBook I can use vertical two-finger-slide
(I guess on Windows machines that would be mouse wheel) to browse up and down in those lists.
As said, those gestures and real point&click would work like a charm on a large iPadPro (and of course
on any other iPad and Android and Windows tablet). I am wondering, as there is a Linux version, why
there is no Android port? That would be a sort of killer app there, I guess.
Well, I guess, that is too optimistic to hope for that.
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Great! I hope I will paying such games too when I turn 71 !!! Congrats for keeping up-to-date so well, my
parents are several years younger than you and wouldn't touch a computer game.
I hope Goldhawk Interactive realizes that there are games that are played across all ages, like this one.
My sons play them (16, 18), I play them (46) and Squaddie plays them with 71. What else can a company
wish for? If they do it right, they can build up a good and diverse fan base. But they should listen more to their
fan base, as the size complaints were present in the bulletin boards for many, many years. Just they were ignored.
And today, at least on the Steam (MacOS version) workshop pages, even the mod is not available (anymore) that
increased fonts to some extent.
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Please consider that many people complained for years complained about the small font sizes in Xenonauts and many
indicated that this is reason not to buy the game. Consider that your program attracts older gamers who played already
Xcom. And for them the small fonts of Xenonauts are a pain. And, yes, we play on laptops, because we sit in planes,
on airport gates and hotel rooms on business trips. It is a shame that this "feature request" for scalable, better readable,
larger fonts was disregarded for years in the development of Xenonauts.
Other wishes along that line:
- Audio (reading those texts)
- Playing a well-readable Xenonauts-2 on a large iPadPro would be wonderful for me !
Otherwise, thanks for the nice game. I see Xenonauts as a test case and learning project towards a great
Xenonauts-2 which should try to omit all the mistakes of the first one.
Off topic, some other nice things would be:
- Being able to shoot or at least throw a grenade when standing besides an open door.
- Being able to rotate the map.
Bigger Fonts in Xenonauts 2
in Xenonauts General Discussion
Posted
Nice. Well, playing games, writing programs, hacking around, inventing things, all of the same: Curiosity.
Can totally understand.