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Hoywolf

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Posts posted by Hoywolf

  1. I think he is asking if the AI uses the info that it gains from moving around or does it kinda know where all the xenonauts are on the map...

    Or he could also be asking if they use different tactic to deal with the player with AI.

  2. The Elder Scrolls II: Daggerfall is the biggest elder scrolls game in terms of actual landmass/areas in the game :P But details of the areas are obviously MUCH less in Daggerfall.

    Wikipedia quote: "Bethesda claims that the scale of the game is equal to twice the size of Great Britain: around 487,000 square kilometers. The game world features over 15,000 towns, cities, villages, and dungeons for the player's character to explore. According to Todd Howard, Game Director and Executive Producer for Bethesda Game Studios, the game's sequel, The Elder Scrolls III: Morrowind, is 0.01% the size of Daggerfall, but it should be noted most of Daggerfall's terrain was randomly generated. Vvardenfell, the explorable part of Morrowind in the third game has 10 square miles (25.9 square kilometers). The Elder Scrolls IV: Oblivion has approximately 16 square miles (41.4 square kilometers) to explore. In Daggerfall, there are 750,000+ non-player characters (NPCs) for the player to interact with, compared to the count of around 1,000 NPCs found in Morrowind and Oblivion. However, the geography and the characters in these later games are much more detailed."

    I'll also add that Daggerfall is the game I have spent most time playing out of all Bethesda games and I absolutely hated Oblivion (it became fairly ok I guess once you modded the hell out of it)

    Morrowind has to be my fav in the entire series, but I did play Daggerfall quite a bit. they had the most ridiculous dungeons, if your not prepared you will be lost. they were sooo maze-y and so huge! ahem to the mark and recall spell - savior of the lost :)

  3. Yup, those dragons sure can't fight... among the easiest of the encounters, at least in a melee "build"

    i can kill a dragon easy with my conjurer... but bear, sabre cats, and giants are a different story :(

  4. yeah 3D animation is way cheaper now a days than 2D.

    You can do fancy things like change the clothes of the 3D model yet have all the animation function the same (AKA TF2 hats). When you try to add, lets say a hat to your 2D character your probably gonna have your artists draw another 72 to 90 frames of just the hats.

    Its the same logic to why we dont have old school Disney 2D cartoons and all this 3D CG movies.

  5. Welcome all to the forums!

    I'm relatively new, but I was in the old forums for a bit.

    I'm your resident competitive gamer :) I love these older traditional TB games, but I am no push off when it comes to any other type of game (FPS, RTS, and more!) I have a few tournament wins under my belt as well.

    I'm currently a QA Tester for a gaming company working on becoming a game designer in the future. For now I shall use my excessive skill to break games to good use! :)

  6. I work in a game studio as well, from what I know certain chain of animation takes about 2 to 3 weeks to have 1 type of animation. Something as simple as have a villager walk from left to right is about that much time and about 3 or 4 people working on it.

    Generally you will have an animator drawing all the frames, and this depends what they are doing and how often, 24 frames or 30 frames a sec. if the animate loops (for walking) you could loop it in about 3 secs or something like that so that is about 72 to 90 frames (if it loops in 3 secs). then you got a team to color in all those frames... that is ALOT of work.

    Our art team here is really amazing some of our animations are ridiculous so it might be an over estimation.

  7. Ha ha that wouldn't work. Essentially you're saying, "here have this money, now I want you to give me much more money!" =p

    Also, killing helpless enemies makes you feel strong. I missed it in force unleashed, I would have loved to have walked into a room of basic storm troopers, all of them firing blasters at me as I mercilessly cut them down. But no, they had to get 'different' storm trooper types...

    I'm not saying all the time, but occasionally having a fun, easy (ish) mission might make a nice change to the progressively difficult alien missions

    lol yeah that is true, but there has to be another cost other than the resource they give you =\ maybe resource spent in time or something like that to get them to like you again?

  8. If you watch the E3 play through of X-COM you can hear the dev talk about "how this is like the original X-COM," "how they love to franchise," and blah blah blah.

    Firstly the game is nothing like original X-COM... its not even the same gameplay type... >_> Its just really sad to hear them talk about the game as if they loved it and respect but you get that feel that they really dont...

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