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Brainsuker

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Posts posted by Brainsuker

  1. RTS model will kill the suspense that built in the turn base model. It happen in X-Com 3, UFO: Aftermath and it's sequels. In X-Com Apocalypse, the combat was so suspenseful when in turn base model; but after I turn it into RTS, the tactical essence of the game was lost. Rather than being tactical, it become just a fire exchange just like in the other RTS game.

  2. Can't tell you how much I love Xenonauts. I've missed ye olde "UFO: Enemy Unknown" for such a long time. You guys have done a great job! So, for Xenonauts 2, you guys are making underwater gameplay available, right? Like in "X-COM: Terror from the Deep". Yes? :)

    Why not merge the two games into one. You can fight on the land and in the water?

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