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Brainsuker

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  1. RTS model will kill the suspense that built in the turn base model. It happen in X-Com 3, UFO: Aftermath and it's sequels. In X-Com Apocalypse, the combat was so suspenseful when in turn base model; but after I turn it into RTS, the tactical essence of the game was lost. Rather than being tactical, it become just a fire exchange just like in the other RTS game.
  2. Why not merge the two games into one. You can fight on the land and in the water?
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