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trojanuch

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Posts posted by trojanuch

  1. Actually I managed to make it work (so far) - mistake was mine: I had all mods on the list active while this screen:

    http://s1383.photobucket.com/user/kinguard/media/divisionmodchart_zpskoq6yjk4.png.html

    presents clearly that some should be inactive.

    I've also downgraded XN to v1.51 (GOG) but that might be irrelevant.

    Regarding XCE, this page:

    http://www.nexusmods.com/xenonauts/mods/8/?

    says that you need to have XCE:

    HOW TO INSTALL

    - You need have game ver. 1.5* and Community Edition 0.33+. For Community Edition: INFO/DOWNLOAD LINKS or if you use steam, right click to your game in game library, choose properties, go for BETAS and choose "Community"

    - Mod is about 1.8 GB.

    - Extract the file manually into the your "game's folder/assets/mods" with any program like winzip, winrar or 7zip

    - Check any patch and hotfix of this mod, download them. (There is non for now)

    - Start the game

    - Activate the mods as you in the picture:

    http://s1383.photobucket.com/user/kinguard/media/divisionmodchart_zpskoq6yjk4.png.html

    So I didn't know it can run on base game version. Are you sure that it's the right way to go?

    I've also found it very important to apply this QUICK FIX:

    -IMPORTANT FIX FOR XCE 34-

    -Go for assets/mods folder and open XDivision folder

    -Find weapons_gc.xml and open it with notepad

    -Search for "weapon.grenade.incendiary"

    -You will see a code just at that line: MODMERGE="insert"

    -Change the "insert" to "replace"

    as otherwise I had problems with unarmed Aliens and crashes during AI turns.

    Hope above helps someone.

    Also - great thanks to the author of the mod for the awesome job he has done. Cheers m8! :)

  2. Hi,

    I having a problem with the game crashing every time when air combat is supposed to launch (I click 'engage' on the combat starting screen). This started to happen somewhat later on in the campaign - when 2nd type of Alien scouts started to appear.

    I am using the newst version of X-Division and XCE and I my mod menu looks exacly like the one posted here:

    http://s1383.photobucket.com/user/kinguard/media/divisionmodchart_zpskoq6yjk4.png.html

    by the mod's author (so I only have the mods listed and the order is set the same).

    Is any of those mods not compatibile? Or have I done something wrong?

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