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DarkPursuer

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Posts posted by DarkPursuer

  1. I don't know what exactly have you done but X:CE works with this mod and playing with just base game (1.5), will only get you so far, because this mod extensively uses X:CE features which base game doesn't have (I am actually surprised it didn't crash.

    If you still think I am speaking gibberish, go back to older X:CE (you will have to download it manually- Download X:CE 0.31 - this version of mod is designed around that).

    How do I roll back to 0.31 on Steam?

  2. Actually I managed to make it work (so far) - mistake was mine: I had all mods on the list active while this screen:

    http://s1383.photobucket.com/user/kinguard/media/divisionmodchart_zpskoq6yjk4.png.html

    presents clearly that some should be inactive.

    I've also downgraded XN to v1.51 (GOG) but that might be irrelevant.

    Regarding XCE, this page:

    http://www.nexusmods.com/xenonauts/mods/8/?

    says that you need to have XCE:

    So I didn't know it can run on base game version. Are you sure that it's the right way to go?

    I've also found it very important to apply this QUICK FIX:

    as otherwise I had problems with unarmed Aliens and crashes during AI turns.

    Hope above helps someone.

    Also - great thanks to the author of the mod for the awesome job he has done. Cheers m8! :)

    Yea I used CE 0.34, and it doesn't work. Joined this forum but couldn't find the fix. Perhaps i'll try it. But somehow it worked pretty well for me on 1.5, with no other mods

  3. EDIT: now it also happens after starting new game - I had 1st combat run ok, then 2nd crashes every time. I have 6 hangars in the base and 4 interceptors (if that might have anything to do with it)

    EDIT 2: I use Xenonauts v1.54 (11 Feb 2015) from GOG and XCE v0.34

    Don't use XCE. On Steam the research is screwed up and crashed aliens often show up with no weapons. I switched to the default 1.5 and it's good now.

  4. Had the same issue with CE 0.34 and X Division 0.98. Xenonauts always crash while alien turn is in progress. If it's a UFO i could just airstrike it, but if it's alien base i'm screwed. Reloading previous saves (even before a ufo crash site appears) doesn't work, as any ground combat will crash the game on the alien turn.

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