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gustavowizard

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Posts posted by gustavowizard

  1. also how i bring down a Dreadnaught to go in a mission? the only one that beat it its the Fury... and it wont leave crashsite, i attack with 2 marauders + 1 archelon no effect 0%... what should i do arm 3 archelons with 4 singularity torpedos each? this will work?

    and last but most important, there are 4 Research files; 2 on the mod folder and +2 inside the hotfix folder, so witch one your mod uses ?

  2. cool, im trying to get the Marauder atm, also trying to make my own mod lol.. the hard part for me is those units images files with the guns, there is some program that auto generate those with new weapons so you dont need to draw all those models again? i wonder how people do it, what i mean is making a new weapon appear on the soldier hand on the battlefield. any idea there?

    also i got some ideas for your mod, like doing the interceptors can carry 1-2 soldeirs would be nice, them we can add models for the interceptors for ground combat (would be fun to send a corsair with 1 pilot to kill 1 small UFO alone, a colonel well armed, like Rambo lol)

  3. i think i find a error here? on the research file:

    This Requeriment (of Alien.Plasma.Technology):

    Researches.CaesanweaponsergeantInterrogation(AND)Researches.AlienPlasmaPistol(OR)Researches.CaesanweaponsergeantInterrogationResearches.AlienPlasmaRifle

    Should not be like this:

    Researches.CaesanweaponsergeantInterrogation(AND)Researches.AlienPlasmaPistol(OR)Researches.CaesanweaponsergeantInterrogation(AND)Researches.AlienPlasmaRifle ?

    should i fix this or it wont affect gameplay?

    thanks again

  4. in another subject, im also a scientist, and i love to discuss (as a amateur) hi-tech or sci-fi possible techs, like laser efficient rifles (those we are very close to get), and there are so many energy beam possibilities (actually as 'terrorism' this is another high ranked subject for CIA today), besides Plasma, we got Gauss, Ions, i was wandering about Protonic Beam, would be amazing as energy, also Neutron Beam, those pure particle emissions could be terrible, i was wandering what you put on the mod, how you divided, i would be glad to help on future updates man!

  5. yeah i see this, actually i was mad when i post thati lost 4h on a mission - the androns, i was trying to kinetic kill them lol they are also immune to stun damage right? my alloy shotgun dont strach them lol, and i have this terror site with androns to detroy, no lasers yet :(

    anyway this mod is hard but awesome, i just love this game and u went deep on it, yesterday i was messing with the files to try modding some, i add new nations (brazil, iran and syria for now) with some new custom portraits, names and regiments, its pretty cool, i think this game is easy to mod in general i am right?

  6. dude this mod need a balance URGENT!, its WAY WAY WAY TO HARD, im on normal, its IMPOSSIBLE to finish a Alien Base with the Jackal Armor and Lamme gear, 4 HOURS, 4 HOURS i tryed it, fail, load/save like 100 times... its a shamme i was having so much fun but now i cant destroyu those bases, and they keep showing up, i got 3 bases already to destroy and cant finish 1... the shotguns make absolute NO DAMAGE against reptialians and androids, its totally useless, yet its the only type of gun that give at least a small chance... really man... fix those guys resistence, its tottaly unrealist, i give those guys 12 shots of shotgun and POINT BLANK range and all resist,,,

  7. dude im lost here, i need to PLAY the mod by the regular game launcher (activating the mod + the community mod .34) or by the community launcher .34, (activating this mod and the .34) ? i was playing trought the .34 launcher, now i tried with regular, it work and there are symbols of the soldier role on the quickbars now (there is not on the .34 luancher), plz tell me how to play this :/

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