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Policenaut

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Everything posted by Policenaut

  1. Since Khall seems to have abandoned updating the Tropical tileset by ZZZ, TT3 and Frakel I decided to try it myself and here is the result. As a bonus I came up with the idea of reusing the tropical tileset to make a swamp tileset. This map pack adds Tropical and Swamp maps to crashed/landed UFO missions. It covers parts of Southeastern United States, South and Central America, Central Africa, North and South East Australia and South East Asia. Tropical maps feature lots of dense vegetation with lots of trees obscuring the view, while swamp maps feature swamp terrain which doubles TU movement cost. Both tilesets contain no civilians or local forces. Additionally I have added ambient sounds to the tilesets with both tilesets having their own soundscape. The graphics were originally made by ZZZ and TT3, converted by me to the latest version of Xenonauts: Community Edition (0.34.1) with various fixes and additions. There are 13 random maps each, for both tilesets. I hope you enjoy the mod and this couldn't have been made without the previous efforts of ZZZ, TT3 and Frakel! Also props to Khall for his thread which made me discover there was an unfinished tropical tileset. SCREENSHOTS: DOWNLOAD: v1.4 - http://www.nexusmods.com/xenonauts/mods/23? CHANGELOG: 1.1 Updated earthmask. Added some transparency to small and mediumtree treetops to make it easier to see units. Updated a bunch of props with new damage graphics. Some made from Solver/Khall's previous efforts. Cleaned up a lot of prop graphics. Added some new props. Removed drone spawns on swamp maps. Adjusted swamp maps to include new props. Remade all tropical maps and submaps. 13 new maps. 1.2 Remade all the medium, small and palm trees. Their treetops now fade out as you move near them or use the remove roofs button. Adjusted all maps to work with the updated tree system. Fixed some vegetation making it impossible to use your weapons while standing on top of them. Cleaned up more graphics. Removed some graphical files that were unnecessary. Moved light rays to level 1. Fixed some sortpoints causing graphical issues. Adjusted the bulletScore for all vegetation. Adjusted the health for all vegetation. 1.3 Replaced the palms with new ones that match the art style of Xenonauts better and cause less graphical issues. Adjusted submaps and maps to fix potential graphical issues with trees. Updated the modinfo.xml description. 1.4 Greatly improved the treetop fading on all trees when standing near/under them. Especially the big ones. No more need to play with roofs disabled. Removed the stairs setting from a tree lian. Remade the graphics on the big trees to be more similar to the base game.
  2. I'm wondering if it's possible to add new footsteps sound templates in sounds_gc.xml, or is the game hardcoded to only accept the seven original templates (concrete, dirt, snow, sand, grass, metal floor and wooden floor)? I am currently working on a swamp tileset and I would like to add a new footsteps sound template for walking on swamp tiles.
  3. I really liked your mod, so much I decided to build upon it with even more sounds and doing some adjustments of my own. I even added some sounds to the alienbase, finalmission and xenonaut base tilesets. I'm especially satisfied with the new terror mission soundscape with screaming crowds, air raid sirens and battle sounds. I hope you don't mind and here's the link to it as well. http://www.nexusmods.com/xenonauts/mods/20/?
  4. Actually a vanilla issue where it says stun rocket instead of stun grenade in the stun grenade's description. Just a quick fix in strings.xml that could be included in the next version I suppose. Cheers.
  5. Yes it works like a charm now. Thanks once again!
  6. Hmm, I'm afraid I still get the same error. Good idea to test it on an actual WinXP machine heh.
  7. If it's not too much trouble an .exe upload would be really awesome.
  8. Thanks for the quick reply and fix but where may I download it? Or will it be part of the next version?
  9. Doesn't work on windows XP, the xenonauts.exe just gives an error about GetUserPreferredUILanguages in Kernel32.dll. Vanilla Xenonauts doesn't have this issue.
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