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Posts posted by Amiga4ever
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With new game PersistentLOS working fine ;]
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In the aircraft menu click on dropship title. Upper right corner in aircraft list
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On my picture standing soldier above blocked the shoot not the croutched one
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Muskrat crouched soldier doesn't affect shoot anymore. Anyway look at the orange square - it tell what is block the shoot
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So I cant autoresolve air battles with no fuel then :c DAMN YOU THING I TOOK ADVANTAGE OF! I have noticed that in 100% victory autoresolve my interceptors can come back pretty beat up 0 to 20%hp. Is this a bug I should document report etc etc.
But you still won :-) 100% mean than you will win for sure. It doesn't mean that your aircraft will not take any damage
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Is it possible to create some kind of memorial room where we would see our dead soldiers?
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Chris what about this one?
^^^
I think still many tiles need to be set to not block shoots
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But isn't alien sight is better than humans?
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I like PersistentLOS. With it you exactly know what you see.
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I know it fill whole title but bias shoot should be possible without blocking like it was in OG.
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Isn't possible to make this shoot line more straight? Like we see soldier is above but is still on line of fire
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Is it normal that I detected Alien Base in 11th day of game?
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Less Airstrike, more GC (I am presuming you are using airsrtikes) and no problem with AA.
I never use AA :-)
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StK of course :-) thats why its annoying. Just I wrote wrong. Funny think is that bullets hita target almost every time. Looks like this block doesnt affect bullets...weired
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I know this is not an AI issue rather collision but still need to be improvement
like you see target is on line of fire
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Unfortunately I'm always lack of AA
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I think Alien Alloys is very importand at the beginning if we want manufacture laser weapons. I noticed that amount AA from UFOs is really small For example 7x from Corvette when Scatter Laser cost is x9! To fully equip squad with lasers we need to pass at least 6-7 ground missions.
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I hope to see terror titleset fix soon...
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Save and Screenshot: http://ge.tt/9K7ePrb1/v/0?c , http://imgur.com/4OGCjTo , http://imgur.com/7ORj2Do
Tech Info: V22 Experimental 5
Observed:
- always last 1-2 aliens stay in UFO. Never come out.
- xeno soldiers can open door, make a shoot then close it back.
- aliens do nothing, just waiting for next turn.
Desired:
- ability to open door by aliens
- ability to move out from UFO
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Ok I will, thx
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I have 2 questions about AI behaviour in UFO.
- do the last 1-2 aliens leave UFO sometimes or just wait for xeno team to exterminate them?
- why they don't know how to open UFO door? U can put 4 xeno outside the UFO open the door make a shoot then close it again.
Especially when aliens know that xeno team is outside.
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In my opinion production time need to be lower as well. For example 1 Jackal Armor + 30 eng = 8hrs to compare 1 Foxtrot Aircraft +30 eng = 1day 8hrs
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Tactical mission loadaing 5 sec on my SSD ;] Really improved
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Yeah, OK. I think you guys are probably right. I'll drop the weight on Jackal from 16kg to 10kg for the next build, so it's on par with the Buzzard but still heavier than no armour at all.
Thx Chris - it will help a bit
Who won E3?
in Off-Topic
Posted
For me no1 game is Witcher 3 I can't wait for it....
Betour - I have the same posts amount like you 393