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esukhanov

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Posts posted by esukhanov

  1. "Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread

    0 com.goldhawk.Xenonauts-Steam 0x004c04bb PG50::str::operator=(PG50::str const&) + 91

    1 com.goldhawk.Xenonauts-Steam 0x0036ba6b SoldierNameGenerator::GetRandomName(PG50::str&, PG50::str&, PG50::str&, PG50::str&, PG50::str&, int&, PG50::str&, int&, bool&) + 747

    2 com.goldhawk.Xenonauts-Steam 0x000fd1c8 Game::AddNewSoldierToPool() + 264

    3 com.goldhawk.Xenonauts-Steam 0x000fce68 Game::RefreshSoldierPool() + 152

    4 com.goldhawk.Xenonauts-Steam 0x0009fff0 Corporation::OnMonthPassed() + 352

    5 com.goldhawk.Xenonauts-Steam 0x000f3d22 Game::Update(float) + 1634

    6 com.goldhawk.Xenonauts-Steam 0x003bfd4e Xenonauts::PFUpdate(float) + 18718

    7 com.goldhawk.Xenonauts-Steam 0x003b22d5 pfUpdate(float) + 37

    8 com.goldhawk.Xenonauts-Steam 0x0047f98e PG50::PlayFirstExec(int, char**, bool (*)(char const*), bool (*)(PG50::TEvent const&), void (*)(), void (*)(float), void (*)(), bool) + 990

    9 com.goldhawk.Xenonauts-Steam 0x003b20be main + 206

    10 com.goldhawk.Xenonauts-Steam 0x000063c5 start + 53"

    Basically it was about to finish first month (september) - and then the game crashed (had highest game speed)

  2. Occasionally, right before the crash, strange things will occur during the players turn, for instance you cannot move anyone, you throw a grenade an nothing happens, or people do different actions then what you ordered. After the wierdness when you end the turn, during the next Alien turn (or maybe one or two later) the game crashes as described before.

    Maybe will be helpful to devs - exactly the same issue i tried to describe for Mac native version (although i did more focus on random shooting - but not exploding grenades and inability to move a character happen as well):

    http://www.goldhawkinteractive.com/forums/showthread.php/13352-v-1-59-OSX-Ground-combat-random-characters-shoot

  3. For 1) attaching screenshot (Turn_2 Wrong guy shooting.png)

    Basically it happened many times. I first thought maybe I misunderstand the idea of reaction shots, but even here alien just shoots different direction and in other cases it was the same - my soldier didn't shoot (or alien didn't shoot) and somebody else did the shot to other character.

    Before this (End turn 1.png) i tried to shoot with a shield soldier - and nothing happened, just sound and TU deducted.

    Pretty much i managed to play one mission without any problems. For all the further missions - as soon as first time this weird random shooting happens - everything becomes weird (up to point that soldiers do not move, even though they have TU and I can see green path on the gound) and ends up in freeze. I had to restart game like 5-6 times, before started to save before every ground mission.

    Turn_2 wrong guy shooting.jpg

    End turn 1.jpg

    Turn_2 wrong guy shooting.jpg

    End turn 1.jpg

    577e7d50e13ae_Turn_2wrongguyshooting.jpg

    577e7d510dacb_Endturn1.jpg.7e34c39560a48

  4. sorry, was waiting this game for a while (macos) and now downloaded tried it - hardly can play.

    So will try to report a bug :)

    Basically two bugs:

    1. Random character shoots

    E.g. Imaging three characters in a line: A (aline) B (shield) C (sniper)

    When I should B to A - everything is fine. Then I try to shoot C to A -> and instead of this happens that A to B shoots and kills B.

    Or in short - instead of one character shooting another one - any other random one can shoot any other random one. I mean it's fun, when instaed of alien shooting my soldier shoots him, but sad, when instead of my soldier shooting alien, it happens vice-versa (and my soldier still looses TU's, hehe).

    2. Alien turn freezes the game

    Basically I can see alien who moves - and then screen freezes.

    Can only kill the process with the game - cause basically hangs forever.

    MAC OS X 10.9.4 (Mac Air, 1,4 GHz Intel Core i5, 8 GB 1600 MHz DDR3, Intel HD Graphics 5000).

    I assume Xenonauts version is 1.59

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