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SyDaemon

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Posts posted by SyDaemon

  1. Yea, I was very shocked when I pulled my first reaper in a ship. Luckily a rifle reaction fire picked it off before it ambushed my troops.

    I move a fair bit more carefully now, and refuse to take night missions whenever possible.

    "What the heck is that? WHAT the HECK is THAT?!"

    My exact words when I saw the Reaper rushing into my line of soldiers for the first time. It stopped 2 squares away though.

  2. Exact same experience with OP. Was holding out until it went v1.0, started a game with the intention of "exploring" and ended up being unable to stop planning and thinking about the game. Had to abandon my current game through, lost two nations with too little funding to properly continue.

    Now planning my next game to right the wrongs I did before.

  3. Well, its not COMPLETELY removed, just mostly :P Four slots, weapon, pistol, armor and extra item. Apparently one class has perk that gives them one more item slot.

    Right, you are. I stand corrected. You just can't manipulate your inventory during the mission after the customisations made in base. I do appreciate the considerations for these streamlined design though.

  4. I'm passing on EU. The fact it greatly simplifies mechanics from the 1990s and included an 'action cam' does not sit well with me.

    Personally, I'd expect an XCOM continuation to have: 1. Updated graphics 2. More depth and features, not less!

    To be fair to XCOM: EU, you can turn the action cam off.

    As for new features, I kinda liked the abilities that promotions grant to each soldier to make them unique. Most soldiers in OG ended up being the generic super soldier in the end. The abilities serve to both offer fully realised tactical options as well as make each soldier unique.

    Though I have to admit, with the inventory removed completely, I would miss those moments where my soldiers had to toss magazines to each other when some of them ran out. Felt really realistic that way. Doing that reminds me of the Starship Trooper scene where they were defending a doomed outpost and were going "I'm out!" and tossing mags around saying "my last one, make it count!"

    That's why I've preordered both anyway.

  5. I've pre-ordered both. There's room in my XCOM heart for both flavours of saving the world from an alien invasion.

    I've tried the XCOM demo and it actually reaffirmed my pre-order. The atmosphere was just as tense and the streamlined TU system made it much easier for me to visualise and plan my squad's placement. I did miss being able to control where each soldier is facing though, it didn't look like I was able to change that in XCOM.

    All in all, I generally appreciate and understand the reasons behind the design changes made.

  6. I'm getting the same with gosse here:

    Desura Connect

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