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SyDaemon

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Posts posted by SyDaemon

  1. Hi, I'll like to ask if such a mod would be possible, pardon the crappy editing:

    progress tracker.jpg

    The numbers in the square brackets show the number of personnel assigned to that project.

    My motivation for wanting such a feature stems from my own carelessness in managing research. Twice now I've accidentally started a research project in a base with no scientists and left it running for half a month. This is also similar to the tracker featured in Firaxis's XCOM.

    If such a mod is possible, how much work would it take to make it?

    progress tracker.jpg

    577e7d02125f8_progresstracker.jpg.b9f120

  2. He means 25%, or .25. In your example, the damage of 50 to the armor would be divided by 4 (4*.25%=1.00) and then the resulting amount is subtracted from the AC.

    Ah thank you. Missed the % in the sentence. Makes sense now.

  3. When armor takes a hit, it compares the damage it received to its armor value. If the damage value is higher than the armour value, the difference goes through the armor and damages the soldier. Otherwise, the game shows a "resisted" tag. All the damage the armor has absorbed is multiplied by a certain (i think its 25, but you can find it in the game xmls) % value and then subtracted from the armor value. So when a new shot hits, it will be compared to this new reduced armor value. As you may have noticed the game handles a lot of menial tasks for you - so no, you won't have to order your engineers to make additional armors to replace the damaged ones.

    I'll be grateful for further explanation. I don't understand how the numbers work here. If the damage is 50 and the armour value is 100. The shot is fully absorbed but wouldn't the armour value be completely gone if it's 50 * 25?

  4. In the post mission briefing screen, it says "sent to research division" or something along those lines. That suggests that a lot of government "clean up crew" shows up post mission to bag and tag, collect artifacts, and distribute the items found.

    I personally explain the super fast autopsy by assuming that the clean up crew is really efficient at handing the newly discovered alien corpses to the medical research staff, and that they then proceed to pull an all nighter on their new prize.

  5. My apologies for digging this one up, but how is one supposed to deal with a terror site?

    I've recently received an aerial terror site, which I've assumed has to be countered by combat aircraft. To my dismay, none of my aircraft in my two bases were in range, so I was left with the very painful fate of eating a huge funding cut from that region. At this point, I was crying out for a fuel pod option on the combat aircraft to replace one of the missiles to extend their range of operations.

    Would it have been better tackled by sending a Chinook? Was I just plain unlucky?

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