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Michael

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  1. Besides not having much time today to think much about my posts (trying to while they are fresh in my mind), the fallacy that seams stuck in my head, is that if I don't seam passionate about a problem, then no one is going to care about fixing it. Which is very likely not true. I am trying to help Xenonauts be the best it can be, sorry if I am coming off as angry, I am not, and I do appreciate your posts.
  2. A UI bug, where some button is not working when clicked, does not give someone the idea: Oh, I am working in the soldier tab, the dropship assignment button isn't working, I should read about the manufacture of the dropship to see why the soldier's UI button is disabled. 4. When a menu like "Dropship Assignment" or "Relocate ..." is greyed out, add a note on why. For example: Charlie 1 (full)
  3. 4. How do "Storeroom Items" instantly teleport to my base, but hiring people, flying my troops back, etc, take a ton of time. There should probably be a delay getting them to base just like everything else.
  4. I disagree with your statement, I shouldn't have to read the fluff on the left in the Xenopedia for the CH-48 CHARLIE. On the right, where the stats for the aircraft are listed, there should be "SOLDIER CAPACITY...............8 SOLDIERS" and it should be displayed directly in the "Aircraft Equipment" tab.
  5. Thank you for pointing out where the Launch Interceptors button was, seriously I did not find it after looking for 20 minutes, because it is the same color and font as all the data displays around the Geoscape screen.
  6. 1. Brand new game, first time playing, I look at my drop ship, TONS OF FREE SPACE. I have 10 troops, 2 of them refuse to join the drop ship. SO I FIRED THOSE COWARDS! 2. If drop ships have a cap of 8 troops, GIVE A POPUP MESSAGE THAT THE DROP SHIP IS FULL! 3. SHOW A STAT OF "CURRENT AND MAX TROOPS"! YOU KNOW, INSTEAD OF, OR IN ADDITION TO, THE NUMBER OF MISSIONS AND KILLS.
  7. *Edited post with less rage* 1. I spend 20+ minutes just looking for a way to LAUNCH my aircraft! Only to find out you can't from the aircraft tab! 2. Could Relocate Aircraft just have a Launch option with the first time having a popup saying that the easiest way to launch them is the button on the top of the geoscape tab. 3. Make the "Build New Base" and "Launch Interceptors" buttons... Look like Buttons, instead of just the same font and color as all the data displayed around the edges of the Geoscape screen.
  8. 1. When buildings are being created it should show the Days AND Hours remaining at the very least when there is less then 1 day left, though honestly there should be some randomness to when a building finishes by at least +/- 2.5 hours. 2. Then I am told it will take 60 hours for a plane to be rebuilt, it should show a count down timer when that plane is selected in the hanger. Also all images of that destroyed plane should be either a transparencied out plane, or a bunch of boxes taking up its space. 3. When ordering new scientists it doesn't say how long it will take for them to arrive, or that you have "IN-TRANSIT" scientists coming. Display somewhere how many "IN-TRANSIT" workers you have coming for every type of worker. Soldiers stranded from a crashed transport would also be "IN-TRANSIT".
  9. 1. I should be able to use up reserved TUs on a different action with a modifier key like [Alt] without changing my reserve setup for future rounds.
  10. 1. I should be able to reserve TUs for attacks even if I have ZERO TUs left this turn. Then the next turn when I am clicking through my units to move them, the only one unreserved doesn't use up all his movement and be unable to attack.
  11. 1. I have been trying to end each turn with a crouch or crouch before each shot; but it is so tedious to find out how much TUs an attack would be plus crouching down. This makes the reserve feature useless if you want to crouch before attacking, because you have to manually calculate everything anyway. 2. When reserving a crouch, rotating should NOT use up the points needed to crouch down. 3. If you are already crouched, then attacking should NOT reserve a crouch. 4. If you are already crouched, then moving SHOULD reserve an EXTRA crouch to be usable at the end of the movement.
  12. 1: When quick throw grenades are selected the displayed total cost of TUs to use are less then what is actually needed to use them by one or two! Numerous times I saved enough TUs to use my quick throw grenades yet I was stuck with one or two TU short of using them at all, effectively losing that unit's entire turn over this bug. 2: Hovering over the quick throw grenades does not show TUs usage cost of the grenade selected! When wanting to move then throw the grenade; it is so clunky to have to select the grenade to fire, find the TUs, deselect it, move, reselect it, then try to fire (If bug #1 doesn't waste your ability to throw a grenade this turn). 3: Hovering over the quick throw grenades does not show the name of the grenade selected. I have to select the quick grenade slot, then hover over the grenade that has the same picture.
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