The thing I want to address in here were, the enemy don't have FoW as we do. Their action know pretty much our location. I want the dev create the alien had FoW too. I want the enemy act like real human behavior, which, guessing where our location are. This AI clearly use trigger tactics too.
Me too definitely target the weakest enemy, but how do I know which one is the most wounded/weakest ? But enemy can know my weakest/wounded soldier even when they not even see me first or already hidden movement. This is clearly the script marked by AI of our weakest soldier.
When we are NOT near the Alien Command Deck's door, the alien keep in defend position.
But, when we are near the door, the Alien will send 1 or 2, depends of their last defend numbers.
So this is clearly became a daily routine which became bore me. Enemy always use the same tactics.
Enemy behaviour always the same, no matter what it races/alien type. Out field Sniper always near the ship, and the other grunts hunting civilians. Again and again.
Caesan - Humanoid & Bald alien should have their smart tactics, because their are weak physically.
Harridan- The Alien looks like Naruto's Ninja character, who have jetpack. Acting like sniper.
Reaper - No brainer only charge foward and do 1hK.
Sebilian - The Lizard race are Iron thick skin and should have been more aggressive.
Wraith - Teleporter alien, should make a confusing & unpredicted movement, but also they could make a blunder movement as they can spawn right on our fronts.
Android - as the name it is, should never using defend tactics but aggressive but smart movement.
But no matter the race, I always see them doing the same behaviour. Only the Xenopedia tell it's this and that, but in the actual combat, the thing that make the enemy act different was the weapon they equip, not by race uniqueness.
Only Reaper did the right thing, charging fronts and don't care as F#ck if they got shots and die.
Harridan always persistence keeping the high ground even when the high ground only size as 1 tile. This is ridiculous.
Wraith basically normal AI with the ability to move anywhere without obstacle limit. But because the Alien basically don't have FoW and can track our soldier position, Wraith never do blunder teleport that spawn to disadvantage position. (eg. spawn in the front to one of our soldier who on doing flank sneaking maneuver.)
Other Alien Race than that, have the same battle routine, act according the weapon they armed with.
I'm not complain for it's hard, I'm complain that this became a routine and easy predicted. Increasing level difficulties only buff their HitPoints and increase weapon damage, which again, it's a cheap scripted. Losing a soldier doesn't disappoint me after have the Predator armor. I want these Aliens had many different tactics that can make me fearing more to move freely, even on normal difficulties. But nope, there aren't there. I hope one of the modders can re-create the AI's behaviour more complex and give each alien race their own uniqueness maneuver.